Beretta 92 Production Time Scale


Firearms Repair Skill BCS:
Machining Skill BCS:
Weapon Template:
To copy an existing weapon, the weapon must be there to copy
Proper Equipment:
Time period in minutes:
Longer times increase difficulty, normal is 60.
DFT: (from skill description)

Work days are 8 hour work days.
Making firearms is slow and difficult if they are complex. This covers production style firearms, coping existing guns, making guns from plans or from memory.

For simplier pipe style improvised weapons, do not use this cacluator. Pipe weapons are not represented in Aftermath!, so add these in your homebrew if you require them.

Character Skills
No character has Firearms Repair, Modern, or Firearms Repair, Primative, or Machining.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.

Class Units Located at
No supplies for these skill(s)


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