Aftermath! Drugs

Drugs shown here are delivered by a single dose syrette, or as pills, by a character with Advanced Medical (any drug or injection method) or First Aid Skills (disposable syrettes and pills only).

Outside of an emergency, no BCS roll is required to administer.
During medical emergencies (GM's determination), a BCS roll is required. Failure means the loss of drugs.
A critical miss means the doctor believes the injection has been successfully applied.

Drug Information
Polycellulac-0 Stabilizes a critical patient and prevents them from bleeding out. Returns the patent to zero hit points if they are not dead. It can be used after Cardiacine to prevent the patient from dying again. Must be given prior to death. Not cannon, consult your GM
Healing Salve 1D10 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Must be given within 10 minutes of injury. Healing takes 30 minutes. 100 bp
Polycellulac-3 2D10 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Must be given within 10 minutes of injury. 50 bp
Polycellulac-4 2D10 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. 75 bp
Polycellulac-5e 4D5 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Can heal Critical Damage, including broken bones. Can heal 1-6 points of critical damage. (Scenario Pack A1: Operation Morpheus Page 64) 150 bp
Polycellulac-6 4D6 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Can heal Critical Damage, including broken bones. Can heal 1-6 points of critical damage. (Scenario Pack A1: Operation Morpheus Page 64) 175 bp
Polycellulac Regen 4D5 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Can heal Critical Damage, including broken bones. Can regrow lost limbs, taking 1D6 weeks. (Scenario Pack A1: Operation Morpheus Page 64) 200 bp
Poly Drug healing rate loss is restored at 1 point per day.
Neo-Heroin Shock factor 50% of DRT. Damage above DRT + Healing Rate required to knock out. 100 bp
Cardiacine Can restore newly dead. Location 6 must be intact. The injection must be made directly into the heart (i.e., Location 6 must be used to inject) within 3 minutes of "death." Only one shot is allowed. The patient is permitted a Health CST when injected. If he makes it, they will have 0 DRT, and be comatose but alive. If they fails to make it, he does not revive, and is dead. Advanced Medical is required to administer. 100 bp
HDAP Reduces Fatigue one level or adds 2D5 to Deftness if not fatigued. This is a common drug in wide use before the apocalypse. 10 bp
8-Gamma-PCP-III Strength, Deftness and Speed are increased by 50%. Shock Factor increased by 10. DangerousDerived from the notorious drug PCP. It was developed by the Army in experiments seeking a drug to increase the effectiveness of the infantryman in combat. Strength, Deftness, and Speed are all increased by 50%, although the Strength bonus does not increase the DRT. The Shock Factor is increased by 10. Wounds are resisted as when under the influence of Neo-Heroin. The effect lasts 3D3 hours. See Book 3, Page 51. 100 bp
Panomycin A Broad-Band Antibiotic. 75 bp
Pain Killing Drug (PKD) Reduces the level of pain. Reduces the injury level to 0 from "Wounded" or "Seriously Wounded" for resolution of BCS and DFT/SPD reduction. 75 bp
SBBA Super Broad Band Antibiotic Depends on
Strength
Anagathon A month long series of injections that reduces aging effects by 2D3 years per series of injections. 2500 bp
CPC Will increase character's prime by 1D3 years, thus delaying aging effects. 1500 bp
Anarad A chemical compound of the versene series, operating to flush radioactive ions from tissues of the human body. A "dose" of Anarad is a series of graded injections, used daily over the course of a week. It increases the rate at which REM are purged from the body by 20. A full set is .25 ENC. 75 bp
Anti-REM An injection which helps the body resist external levels of high radiation. Rated from 1 to 5, a Dose of Anti-REM will cause the actual REM rating of the environment to be multiplied by a factor equal to (10-Drug Rating)/lO. 150 bp
Caffeine The drug is in tablet form. The drug reduces fatigue by one level. If used to prevent sleeping on a watch, it removes the need to roll a WT AST but induces one level of fatigue the next day. Taking another dose of the drug during the morning will remove the daytime fatigue effect. One full night's rest will remove all side effects. 2 bp
Go/No-Go Pills The drug is in tablet form. If used to prevent sleeping on a watch or to remain alert, it removes the need to roll a WT AST to prevent sleeping on watch. Go/No-Go pills are taken each time a character wishes to wake up or go to sleep. If the cycle is interrupted the character will suffer from fatigue for 3 days/nights. 2 bp
Memory RNA Rated 1 to 10. This represents the BCS in some skill and an injection will add that BCS to the target BSC. Must be in the correct range i.e. 1-30 score, 31-50 score. Does not work for physical skills very well. Advanced Medical is required to administer. This drug is extremely rare. Varies
Physical RNA An advanced drug that permanently boosts attributes. Each injector affects one attribute and will raise the attribute one point in 24 hours. Advanced Medical is required to administer. This drug is extremely rare. Not cannon, consult your GM UKN

Note: Knowing what drugs to apply to which suitations requires skilled use. First Aid is the minimum required to know what various drugs do. A charcter without first aid is unable to determine what a syrette's specific use case would be. GMs should be careful here because every player knows what Poly 3 does, but most characters would not if they don't have First Aid.


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