Bowyer Output Calculator

Bowyer Production

This Skill requires the character's full attention 8 hour to make arrows/bolts.

The character rolls a WT Group Effect Die and makes that many arrows.

The character needs access to a machine shop for metal arrows.
The character needs a workshop or Took Kit 1 to make arrows, or time is 3 days rather than one.
Arrows and Bolts require shafts and heads. 1 unit of supplies for shafts for one days production, one for each head. Target arrows can use just tips, which are easier to make and do not require a supply.

Shown NPC

Character Skills
No character has Bowyer, or Machining.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.

Class Units Located at
No supplies for these skill(s)

Bowyer Efficiency

Bowyer makes arrows and bolts shafts (Wood, fiberglass, with machinist, metal shafts).
Machinist makes metal heads.
Bowyer can make improvised metal heads.

Bows and Crossbows

Preperation of wood takes 2D6 Weeks to cure. (does not require character spend any time once started)
Bows take 15 - WT Group Effect Die days to complete with cured wood.

Book 2, page 18, "This Skill allows a character to produce arrows and bows. With the proper materials and equipment"
"The tools needed for this Skill are found in aTool Kit 1. A simple knife is sufficient but will triple all working times."
"In the case of a bow using wood in its construction, the wood must be cured and prepared. This process will take 2D6 weeks but does not require the constant supervision of the Bowyer."

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