No heavy combat character (Autoweapon or Grenade Launcher)
No Bow characters, party is firearm dependent
No one can throw skillfully
No capable unarmed combat character
No capable tactics character
Survival in Urban areas
Survival in Rural areas
Survival in Artic areas
Survival in Desert areas
Survival in Oceanic areas
The party can not travel on the water
No automobile driver
No heavy equipment driver
No capability to hunt or fish
No Tracker
No Climber
Group can't use boats
Group can't search
No stealth character
No character can Swim
Group can't farm (Dirt Farming)
Group can't preserve food using fermentation
Group can't quickly improve non-metal armor
Group has no bower
Group has no blacksmith
Group has no chemist
Group has no lab tech
Group has no basic researcher
Group has no math expert
Group has no physicist
Construction
No capability to build structures (Carpentry or Masonry)
Group can not setup a lab
Group can not use architecture to determine structural stability
Group can not repair electronics
Group can not produce electrical power
Armor
Group can not make armor, plastic or metal, or clothing.
Group can not form plastics
Capabilities
Group can not pick or relock locks
Group can not open safes
Group can not open magnalocks
Group can not use computers well
Medical
Group has no doctor
Group can not make drugs
Weapons
Group has no machinist
Group can not make weapons or bows
Group can not repair and maintain firearms
Group can not produce explosives
Group can not produce bullets
Vehicles
Group can not repair and maintain automobiles
Comfort
Group has no one with plumbing skill
These are not important, but can be nice
Group does not have High Tech Use
Group has no pilot
Group can not produce fuel
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