Character | Skills |
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Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.
Class | Units | Located at |
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Book 1, Page 17, "Any character with Armorer Skill may Reinforce armor."
Book 1, Page 17, "Any character may improvise armor. A character with Armorer Skill who does not have the proper facilities will only be Improvising."
Book 2, Page 20, "This Skill allows the character with the proper tools to
produce armor in the same way that a character with Leatherworking Skill produces garments."
Book 3, Page 56, "Kit 2 Can be used for plastics up to AV 9."
Plastic Synthesization makes the plastic (or it comes from a premade kit), Plastics Forming makes the armor with Armorer Plastic. It requires both skills to make armor, but only Plastics forming to make objects.
Item | ENC | Del | Swap | Where |
---|---|---|---|---|
Armorer, Metal Basic Book (1-10 BCS) | 0.200 | Swap | Base | |
Armorer, Metal Kit U2 | 0.500 | Swap | Base |
Material | AV | CODE | Format | Plastic Forming [MAKE] |
---|---|---|---|---|
Rigid [Armorer] | ||||
Clear Plastic | 2 | CP | R | • |
Hard Plastic | 4 | HDP | R | • |
Plated Macroplast | 8 | LP-MP | SR | • |
Plated Densiplast | 9 | LP-DP | SR | • |
Macroplast | 9 | MP | R | • |
Plated Armorplast | 11 | LP-AM | SR | • |
Densiplast | 11 | DP | R | • |
Plated Plasteel | 13 | LP-PS | SR | • |
Armorplast | 13 | AM | R | • |
Plasteel | 15 | PS | R | • |
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