Armor Production Time Scale

Calculate the total time to produce armor. Armorer must have appropriate skills.
Normally 100% materials required, but success/fails/crits affect this.
Lower Skill BCS: Plastics Forming or Armorer Plastics for Plastics
Armor Details:
Proper Equipment:
Kit Armor Value: Kit required
Locations Covered:
Time period in minutes:
Longer times increase difficulty, normal is 60.
Governing Attribute: (from skill description)

Work days are 8 hour work days.
Shown NPC

Character Skills
No character has Armorer, Plastics.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.

Class Units Located at
No supplies for these skill(s)

Book 1, Page 17, "Any character with Armorer Skill may Reinforce armor."
Book 1, Page 17, "Any character may improvise armor. A character with Armorer Skill who does not have the proper facilities will only be Improvising."
Book 2, Page 20, "This Skill allows the character with the proper tools to produce armor in the same way that a character with Leatherworking Skill produces garments."
Book 3, Page 56, "Kit 2 Can be used for plastics up to AV 9."

Making Plastic armor requires a Plastic Forming Kit of the correct weight (AV), Book 2, page 22, though lower AVs can be produced.
Generally speaking plastic forming can be done without electricity. The Forming Kit contains a mixture of chemicals that will form the plastic. GMs can modify this, but the book gives no guidance.

Plastic Synthesization makes the plastic (or it comes from a premade kit), Plastics Forming makes the armor with Armorer Plastic. It requires both skills to make armor, but only Plastics forming to make objects.

Stored Crafting Gear

Item ENC Del Swap Where

Material Matrix for Plastic Armorer

Note for quilted use Tailor

Material AV CODE Format Plastic Forming
Rigid [Armorer]
Clear Plastic 2 CP R
Hard Plastic 4 HDP R
Plated Macroplast 8 LP-MP SR
Plated Densiplast 9 LP-DP SR
Macroplast 9 MP R
Plated Armorplast 11 LP-AM SR
Densiplast 11 DP R
Plated Plasteel 13 LP-PS SR
Armorplast 13 AM R
Plasteel 15 PS R
Campaign Restricted items are not Aftermath! Cannon, except for Rigiplast, which is at the GM's discretion. These items are optional in a GM's game and are meant to fill holes in the Aftermath! armor types or are of special use in a campaign, so consult your GM before use.

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