Aftermath! Drugs

Drugs shown here are delivered by a single dose injector by a character with Advanced Medical (any drug or injection method) or First Aid Skills (disposable syrettes only).
Outside of an emergency, no BCS roll is required to administer.
During medical emergencies (GM's determination), a BCS roll is required. Failure means the loss of drugs.
A critical miss means the doctor believes the injection has been successfully applied.

Drug Inforamtion
Polycellulac-3 2D10 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Must be given within 10 minutes of injury.
Polycellulac-4 2D10 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose.
Polycellulac-5e 4D5 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Can heal Critical Damage, including broken bones. Can heal 1-6 points of critical damage. (Scenario Pack A1: Operation Morpheus Page 64)
Polycellulac-6 4D6 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Can heal Critical Damage, including broken bones. Can heal 1-6 points of critical damage. (Scenario Pack A1: Operation Morpheus Page 64)
Polycellulac Regen 4D5 healing of Lethal Damage per dose. Healing rate reduced by 1 each dose. Can heal Critical Damage, including broken bones. Can regrow lost limbs, taking 1D6 weeks. (Scenario Pack A1: Operation Morpheus Page 64)
Poly Drug healing rate loss is restored at 1 point per day.
Neo-Heroin Shock factor 50% of DRT. Damage above DRT + Healing Rate required to knock out.
Cardiacine Can restore newly dead. Location 6 must be intact. The injection must be made directly into the heart (i.e., Location 6 must be used to inject) within 3 minutes of "death." Only one shot is allowed. The patient is permitted a Health CST when injected. If he makes it, they will have 0 DRT, and be comatose but alive. If they fails to make it, he does not revive, and is dead. Advanced Medical is required to administer.
HDAP Reduces Fatigue. Add 2D5 to Deftness.
8-Gamma-PCP-III Strength, Deftness and Speed are increased by 50%. Shock Factor increased by 10. DangerousDerived from the notorious drug PCP. It was developed by the Army in experiments seeking a drug to increase the effectiveness of the infantryman in combat. Strength, Deftness, and Speed are all increased by 50%, although the Strength bonus does not increase the DRT. The Shock Factor is increased by 10. Wounds are resisted as when under the influence of Neo-Heroin. The effect lasts 3D3 hours. See Book 3, Page 51.
Panomycin A Broad-Band Antibiotic.
SBBA Super Broad Band Antibotic
HDAP A powerful amphetamine. Reduced fatigue by 1. If not fatigued will add 2D5 to Deftness.
Anagathon A month long series of injections that reduces aging effects by 2D3 years per series of injections.
CPC Will increase character's prime by 1D3 years, thus delaying aging effects.
Anarad Flushes radiation out of the body.
Anti-REM Allows body to resist effects of radation.
Memory RNA Rated 1 to 10. This represents the BCS in some skill and an injection will add that BCS to the target BSC. Must be in the correct range i.e. 1-30 score, 31-50 score. Does not work for physical skills very well. Advanced Medical is required to administer.
Fluconazole Daily injection that helps fight fungal infections. A normal course of the drug is 14 days.

Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume     GM Login   Player Login        Changes/Updates

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off i314.org through cookies. Learn more, including about available controls: Cookies Policy.