NOTE to players. Log in to your character for character specific details.

Study Skills

Character Communicative
Talent
Learning
Rate
Sample PC 1 0 3
0 3
Sample PC 2 1 3
Character Learning Rate (WT Grp)
Teacher
Teacher must have a higher BCS than the student in the skill being taught.
Teacher must have a Communicative Talent > 0 to teach.
Teacher may teach multiple students.
A Teacher may teach two subjects and multiple students, if they aren't learning that session.
Governing Talent Score Review Skills
Talent greater than 9 adds + 1
Weeks of Study
Current Skill Score 1-200*
*101-200 for combat skills

[not BCS]
Solo Study? (No Teacher, No Books) 2
Studying language locally in use +1
No Facilities? 2
Technical Skills require reference books and tools of the trade as facilities. Weapon skills need the correct weapon to use during training. If these are not available, then you have no facilities.
Language no longer in use? 2
Character also teaching during time? 3
Not Freely Improvable Skill? 2
Talent must be > than 0.
Not Freely Improvable Skill requires dominate talent to be greater than zero.
(Will be listed in bold on page 2 of character sheet if not Freely Improvable)
Wounded? 2
Skill Format
Format 3 Skill - Combat Skill?
To determine the max skill score only
Firearm Specific Questions
Firearm skill?
Is Firearm Full Auto?
No ammo usage for firearm skill? 2
Firearm extra ammo bonus apply? +1
Extra ammo bonus applies to increased ammo usage. Since bows have unlimited ammo, this may be checked for slings, slingshots, crossbow, archery, and other projectile-based mussel based weapons.
 

Stored Books

Item Where
Armorer, Metal Basic Book (1-10 BCS) Base
Strategic Command Basic Book (1-10 BCS) Base

Learning By Doing - Standard

Character must roll less than their talent score on a D20 to gain 1 score point. Critical Success gives 2 points.

Learning By Doing - Accelerated (optional)

In this system, characters earn one point per game when they successfully utilize a skill in a significant manner that directly impacts the game, rather than just practicing in controlled settings. This approach is particularly useful for games with less frequent sessions, as it allows players to observe gradual character development over time.

Skill Training Book

In random finds, characters will find things like "Commerce Skill Training Book".
These will allow the character to solo learn skills without the need of a teacher. (At the GMs discretion) In order to use a Skill Training Book, the character must have a 25 score in any prerequisite skills. Students can not combine them with teachers for a bonus. (Expert Teacher +2)

Learning and Teaching

During a Study period, the only major functions the character may perform are related to learning. Book 1, page 44.

A character may Study two Skills, Study one Skill and Teach another or Teach two Skills. When a character is Studying two Skills during one Study period his base Learning Rate is Wit Group/2, nearest.

Study and Skill Improvement, Book 1, Page 44

"In the absence of a Teacher, a successful BCS roll with Literacy will allow the Text to function as a Teacher. If a Teacher is available, the successful Literacy BCS roll will grant the reader a +1 to his learning Rate for that week due to use of the Text.", Book 2, Page 54

Option: When a character increases a Skill to 20, they may roll a D20 over their current Talent score to gain one point in that talent.

Learning Outside of Downtime

Characters may study at any time, and study does not require downtime. However, due to restrictions, players who study outside of downtime will need to meet the requirements for the whole week.

Specifically, note that players learning any skill with mechanical or scientific talent will likely need equipment or "facilities" to be with them the whole week. Some combat skills, such as Direct Fire Cannon, will require access to a cannon the entire week.

Teachers are another issue. A player must be near their teacher for the entire week. They are not utilizing a teacher if they leave camp for a day.

See Book 1, Page 44 for more details.

Attribute Increase Due to Skill Increase

For each increase of BCS, the governing attribute should go up 0.05 points. Once a full point is acquired this way, the attribute should be realized.

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