Zombie Supplement Charts

Inactive Zombie Detection Roll

Inactive zombies between 50m and 15m away, what do they do.

Modifiers:

Zombie Close Detection Roll

Inactive Zombies are close (within 15m). What do they do.

Zombie Chase Result

When zombies lose sight of people they are chasing.

Modifiers:

Inactive Zombies: Zombies have not been alerted to the presents of live humans. They stand around or wander in small areas.
Active Zombies: When zombies enter Alerted mode, they will begin to move around, shuffling in circles or random patterns toward the point of detection at 3m per turn. Zombies will remain in Alerted Mode for 3D6 minutes.
Chase Mode: Zombies in Chase Mode actively move (at a run, if possible) toward humans they can see. They run directly at them, failing to take safer or more effective routes.
Zombie Routing: Zombies at a window or fence will stand and look at humans, not sure how to get through the window. If enough zombies are present, they will break down the barrier by pushing against it. Zombies in Chase Mode who have seen humans use an obsticle, such as closing a door, will attempt to actively break down the door.
Spliting Up: Zombies who encounter more than one route in Chase mode will split into roughly the same size groups and go in all possible directions.

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