Diseases

Name Vector Format Target Incubation Period Virulence Group Cycle Time Notes
Pneumonia D - HLH 1D3 Hours 3 3 Hours Pain, Weakness
Amoebic Dysentry G + HLH 1D6+1 Days 2 1 Day Diarrhea
Smallpox A or G + HLH 2D6 Days 4 1 Day Pain, Nausea, Lesions
Diptheria G - HLH 1D6+1 Days 2 1 Day Nausea, Pain, Ulcerations in Throat
Brucellosis G or S 0 STR 1D3 Weeks 2 1D3 Weeks Nausea, Weakness
Botulism G or S - DFT and HLH 1D3 Hours 10 10-60 Minutes Pain, Vomiting, Dizziness, and Paralysis
Typhoid G + HLH 4D6 Days 4 2D3 Days Pain, Weakness, Diarrhea
Zombie S - WL 1D20+2 Min. 4 6 min Weakness, Green Skin Coloration
COVID-19 A - HLH 7 Days 2 24 hrs Fever; Cough; Difficulty breathing
Pathogen 412 A/D - HLH 3 Days 2 24 hrs Fever; Hives
Pathogen 432 D - WL 3 Days 1 48 hrs Confusion, Dizziness
Pathogen 511 A/D - HLH 12 Days 3 6 days Eye irritation, Hives or skin rashes
Pathogen 545 G - HLH 1 Day 2 4 Hours Muscle aches, Gastrointestinal distress
Pathogen 585 A/D - WT 4 Day 4 4 Hours Headache, Partial Blindness
Pathogen 23Q A/D - WT 4 Day 3 4 Hours Perminant Attribue Loss (WT)

Acute Disease Progression

1. Exposure Help Video
HLH AST - Virulence Group, success equals no further effects.

2. Post Exposure
Pathology BCS Roll:: Success (BCS - Virulence Group), success equals no further effects.

3. First Save:
HLH AST modified by: + Antibotic Strength
(requires Advanced Med BCS success to use Antibotic)
-1 for greater than 50% DRT lost
-2 for greater than 75% DRT lost

4. (Repeat until target is 0 or less) - Progression (by cycle)
Effect Dice (Virulence Group to determine effect dice) against Target Atribute
HLH AST - Virulence Group to recover

5. Crisis Target Attribute is reduce to zero or below
HLH CST (no modifications)
Save survived, failed save, death.

Vectors

Aerosol - Infection is Airborne
Subcutaneous - Must get under skin
Gastric - Must be eaten
Dermal - Skin contact is enough

Formats

- Acute
+ episodic
(0) chronic
Shown NPC

Character Skills
Sample PC 2 Advanced Medical
Pathology
NOTE: Characters shown here are sample characters for your reference. If you log in as a GM and add characters to your game, the characters shown here will be those from your game.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.


Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume        Player LoginGM Login Changes/Updates Dark Theme

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off i314.org through cookies. Learn more, including about available controls: Cookies Policy.