Flame Burn Rates on Vehicles

When fire is used as a weapon, such as a thrown device, here are the effects.
Fire Effect Dice Effect Time
Alcohol 2 1D6 3D3 Turns on Metallic
Continuous on Non-Metal, such as soft top
Napalm 4 2D6 3D3 Turns on Metallic
Continuous on Non-Metal, such as soft top
Molotov 3 1D10 2D3 Turns on Metallic
Continuous on Non-Metal, such as soft top
White Phosphorus 3 1D10 2D6 Turns on Metallic
Continuous on Non-Metal, such as soft top

Flame Effects on Vehicles

Aftermath! does not have rules for flames being used against vehicles, such as throwing a Molotov at a car. These rules should be used.
Class Effects
SOFT If fire effect exceeds the damage resistance of the vehicle, the vehicle is on fire. If the occupants can not put out the fire, they must bail or suffer fire effects of 1D10 damage (cumulative 1D10,2D10,3D10...)per combat turn and Totally Blind for shooting and driving.
INTERMEDIATE If fire effect exceeds 2x damage resistance of the vehicle, roll a vehicle critical hit.
HARD If fire effect exceeds 2x damage resistance of the vehicle, roll a vehicle critical hit.
Note this is throwing vs the vehicle, Vehicle CDA = speed in kph/10. Ranges follow normal throwing, but consider the vehicles location at the end of the throw action if the PCA is 2 or 3. If a character is using a DFT throw, subtract the CDA from the DFT required. (i.e. hitting a moving vehicle with a DFT throw is difficult)

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