Fire | Effect Dice | Effect | Time |
---|---|---|---|
Alcohol | 2 | 1D6 | 3D3 Turns on Metallic Continuous on Non-Metal, such as soft top |
Napalm | 4 | 2D6 | 3D3 Turns on Metallic Continuous on Non-Metal, such as soft top |
Molotov | 3 | 1D10 | 2D3 Turns on Metallic Continuous on Non-Metal, such as soft top |
White Phosphorus | 3 | 1D10 | 2D6 Turns on Metallic Continuous on Non-Metal, such as soft top |
Class | Effects |
---|---|
SOFT | If fire effect exceeds the damage resistance of the vehicle, the vehicle is on fire. If the occupants can not put out the fire, they must bail or suffer fire effects of 1D10 damage (cumulative 1D10,2D10,3D10...)per combat turn and Totally Blind for shooting and driving. |
INTERMEDIATE | If fire effect exceeds 2x damage resistance of the vehicle, roll a vehicle critical hit. |
HARD | If fire effect exceeds 2x damage resistance of the vehicle, roll a vehicle critical hit. |
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