Base BCS = BCS - (Restrictions + Distractions + Situational Modifier)
Adjusted BCS = Base BCS - Target Overall Defense Ability
PBR | SHR | EFF | LNG | EXT | MAX | |
BCS | +1 | +1 | 0 | -1 | -2 | -5 |
BDG | +10 | 0 | 0 | -10% | -25% | -50% |
Stopping > 4 | Knock back 2D3 Meters + DFT AST |
Stopping > 8 | Knock Back 2D3 Meters + DFT CST |
Stopping > 12 | Knock Back 2D3 Meters, Automatic Knock Down |
GM NOTE: These are adjusted to be more realistic |
Combat Move | -1 BCS |
Walk | Hip fire, -2 BCS |
Running | Hip fire, -4 BCS |
Dodge | Double base movement penalty |
Target Combat Move |
CDA x 1 |
Target Walking |
CDA x 2 |
Target Running or Falling |
CDA x 3 |
Target Dodging |
-1 to BCS |
Each Distraction |
-1 |
Each Restriction |
-1 |
Hip Fire |
Average BCS |
Damaged In Combat Turn |
(Damage/2) |
Firing Gun in Each Hand |
-1 |
Surprised |
-2 |
Shooting Newly Acquired Target |
-2 |
In Firing Stance |
+1 |
Braced Weapon (requires Stance) |
+1 |
Sighted (requires Stance) |
+1 |
Shooting to Side Hex |
-2 |
Shooting to Rear Hex |
-4 |
Firing Over or Around Cover |
-5 |
Recoil (BDG/10 up) - (STR Grp or Alteration score) |
Cumulative |
Pistol: Snub |
-1 | Pistol: SHT |
0 |
Pistol: STD |
+1 | Pistol: LNG |
+2 |
Carbine |
+3 | Rifle |
+4 |
Shotgun: Slug |
+3 | Shotgun: Shot |
+4 |
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