Armorer - Metal |
Materials are generally available |
Armorer - Plastics |
Materials are available where plastic scrap exists |
Automobile Machanic |
Materials are generally available in 0-Day and 20 year after campaigns |
Carpentry |
Materials are generally available where trees exist |
Complex Explosive |
Materials are generally available in 0-Day and 20 year after campaigns where industrial chemicals or intact preruin stores exist |
Computer |
Materials are generally available in 0-Day and 20 year after campaigns |
Electrician |
Materials are generally available in 0-Day and 20 year after campaigns |
Electronics |
Materials are generally available in 0-Day and 20 year after campaigns |
Laboratory Supplies |
Materials are generally available in 0-Day and 20 year after campaigns near hospitals, medical facilities or industrial complexes |
Machining |
Materials are generally available in 0-Day and 20 year after campaigns |
Marine Mechanic |
Materials are generally available in 0-Day and 20 year after campaigns near water |
Masonry |
Materials are generally available in all campaigns |
Muscle Powered Repair |
Materials are generally available in all campaigns |
Simple Explosives |
Materials are generally available in 0-Day and 20 year after campaigns |
Weaponsmithing |
Materials are generally available in all campaigns |