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Notes

Some crafting supplies may not be availble in specific campaigns.
Technology, Mechanic and Chemical based supplies would only be available if these raw materials are in the environment.

Scrap Type General Availablity
Armorer - Metal Materials are generally available
Armorer - Plastics Materials are available where plastic scrap exists
Automobile Machanic Materials are generally available in 0-Day and 20 year after campaigns
Carpentry Materials are generally available where trees exist
Complex Explosive Materials are generally available in 0-Day and 20 year after campaigns where industrial chemicals or intact preruin stores exist
Computer Materials are generally available in 0-Day and 20 year after campaigns
Electrician Materials are generally available in 0-Day and 20 year after campaigns
Electronics Materials are generally available in 0-Day and 20 year after campaigns
Laboratory Supplies Materials are generally available in 0-Day and 20 year after campaigns near hospitals, medical facilities or industral complexes
Machining Materials are generally available in 0-Day and 20 year after campaigns
Marine Mechanic Materials are generally available in 0-Day and 20 year after campaigns near water
Masonry Materials are generally available in all campaigns
Muscle Powered Repair Materials are generally available in all campaigns
Simple Explosives Materials are generally available in 0-Day and 20 year after campaigns
Weaponsmithing Materials are generally available in all campaigns

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