STR | DFT | SPD | HLH | BAP | MNA | PCA | CDA | DRT | SF | ENC CAP | Mass | AV |
---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | 14 | 24 | 24 | 12 | 2 | 6 | 2 | 6 | 12 | 12 | 32 | 3 |
Gait | BMA | Eff Mass Modifier | Movement |
---|---|---|---|
Walk | 1 | 8 | May start or stop on any phase |
Trot | 2 | 16 | Must slow to walk |
Canter | 4 | 32 | Must slow to trot |
Gallop | 6 | 48 | Must slow to Canter |
Treacherous ground: 2 in 10 trot, 4 in 10 Canter, 6 in 10 Gallop of slipping. SPD AST to avoid fall.
Requires a Bash check.
1. Compare STR Group Effect die, add mass difference to larger character's effect die.
STR Effect result + (Personal Mass for larger - Personal Mass for larger smaller) = Stopping Effect. Use the riders ENC not the horse.
2. Loser gets stopping effect equal to Effect Die difference.
Effect Number | Effect |
---|---|
> 1 | DFT CST - BMA to avoid being knocked off. |
> 5 |
|
> 10 |
|
1. Compare STR Group Effect die, add mass difference to larger character's effect die.
Walk: 2d6 + (8 - CHARACTER + GEAR ENC(5-13)) = Stopping Effect
Trot: 2d6 + (16 - CHARACTER + GEAR ENC(5-13)) = Stopping Effect
Canter: 2d6 + (32 - CHARACTER + GEAR ENC(5-13)) = Stopping Effect
Gallop: 2d6 + (48 - CHARACTER + GEAR ENC(5-13)) = Stopping Effect
3. The total stopped effect is the chance the person will get 2d6 x 1.7 C type damage.
Effect Number | Effect |
---|---|
> 1 | Knock Back 2D3 meters (DFT AST to avoid knockback) |
> 5 | Knock Back 2D3 meters
|
> 10 | Knock Back 2D3 meters
|
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