HTH Hit Cheat Sheet

Hand-to-Hand Hit Cheat Sheet

Averaging Skill: (Attacker Skill + Averaging Skill) / 5   Note: Never higher than base BCS

Second Attack: Base BCS (-2 of Two Weapon)   Note: WDA not changed

Secondary Attack: Skill Score / 2   Note: WDA = 0

STR must be equal or below to weapon STR. If one below, reduce STR Group for effect dice.

1 1/2 Hand If used as a two hand weapon, add 1 group to effect dice.

WDA: Skill score / 20 (Nearest)

Target Movement

Target Not Moving CDA x 1
Target Walking CDA x 2
Target Running CDA x 3
Target Dodging Full CDA + 1
Target Falling (diving to the ground) CDA x 3

HTH Situational Modifiers

Each Distraction
-1
Each Restriction
-1
Target is Prone
+2
Attacker is Prone (Not Unarmed Combat)
-10
Attacking to Rear Hex
-10
Attacking From a Rear Hex
+10
Superior Position (height)
+1
Inferior Position
-1
Dim Light
-3
Poor Light
-5
Darkness or Partially Blind
-9
Totally Blind
-12
Attacker over 50% wounded*
-2
Attacker over 75% wounded*
-4
*HTH Missile Weapons Only
 

Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume     GM Login   Player Login       Changes/Updates

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