Gun Damage

Damage Potential:
BDG
BDG modifier for Critical Hit Determine
Rounds Round Striking Target
Point Blank Range
Inside Zone of Influence (DFT AST required to shoot)
Location Mod
Bullet Type

Bullet Types

Power Shock - Damage 1.5 normal.
Hollow Point - Missile Special Effects X 2
Jacketed - Missle Special Effects X 0.5
Frangible - Damage 1.5 normal
Armor Peircing - Barrier Penetration X 2
Note: In Aftermath!, bullets do not have any effect on target armor class, only barrier values due to the way damage is calculated.

Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume     GM Login   Player Login       Changes/Updates

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