Gun Damage

Damage Potential:
BDG modifier for Critical Hit Determine
Rounds Striking Target
Point Blank Range
Inside Zone of Influence (DFT AST required to shoot)
Location Mod
Normal Bullet Type

Bullet Types

Power Shock - BDG 1.5x normal
Hollow Point - Missile Special Effects X 2
Jacketed - Missle Special Effects X 0.5
Frangible - BDG 1.5x normal
Frangible - BDG 1.5x normal
Armor Peircing - Barrier Penetration X 2
P+ - 7 increase in BDG
Note: In Aftermath!, bullets do not have any effect on target armor class, only barrier values due to the way damage is calculated.

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