Gun Damage

Roll or Set location to include barrier values. If the location is unknown and can be determined randomly, just roll damage.
If a specific location is required, input the location number and press "Set Location"
Use "Roll Location" to predetermine a location and set it.
Location Leave blank if no barrier, clear after use
BDG modifier for Critical Hit Determine
Rounds Striking Target
Point Blank Range
Location modification affects hit location.
Bullet Type [Ok to leave blank]

Bullet Types

Power Shock - BDG 1.5x normal
Hollow Point - Missile Special Effects X 2
Jacketed - Missile Special Effects X 0.5
Frangible - BDG 1.5x normal
Frangible - BDG 1.5x normal
Armor Piercing - Barrier Penetration X 2
P+ - 7 increase in BDG
Note: In Aftermath!, bullets do not have any effect on target armor class, only barrier values due to the way damage is calculated.

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