Explosives

Name Blast Frag ENC Est BV Notes
120mm Mortar Shell 30 10 2.8 300
22mm Cansister Grenade 5 5 0.1 50
22mm CS Grenade 0 0 0.05 0
22mm Flachette Grenade 6 15 0.05 105
22mm Rifle Grenade 15 10 0.3 150
22mm Smoke Grenade 0 0 0.05 0 Produces smoke with a 10 visual cover for anyone in the smoke
40mm Air Burst Grenade 10 10 0.3 250
40mm Bounding Grenade 5 5 0.3 250
40mm Canister Grenade 5 10 0.3 50
40mm CS Grenade 0 0 0.3 250
40mm Flare 0 0 0.3 250
40mm Flechette Grenade 3 12 0.3 250
40mm Ground Marker Red 0 0 0.3 250
40mm HE Grenade 10 5 0.3 250
40mm HEAP Grenade 8 8 0.3 250
40mm HEAT Grenade 10 4 0.3 250
40mm Incendiary Grenade 5 5 0.3 250
40mm NON-LETHAL ROUND 0 0 0.3 250
40mm Rifle Grenade 5 5 0.3 250
40mm Smoke 0 0 0.3 250 Produces smoke with a 10 visual cover for anyone in the smoke
40mm Sponge Grenade 0 0 0.3 250
40mm Stun Grenade 10 0 0.3 250
40mm Thermite Grenade 3 3 0.3 250
60mm M202 Rocket 15 5 0.3 75
60mm Mortar Shell 15 5 0.8 75
80mm Mortar Shell 20 10 1.6 200
Ammonium Nitrate 10 0 0.8 32
Black Powder 5 0 0.05 75
Blasting Cap 1 0 0.01 50
Blasting Powder 10 0 0.05 75 Also known as smokeless powder. Used in modern firearms.
C4 15 0 0.3 100 Only explodes when blasting caps are used to explode. Burns easily.
C4 Bundle of 3 45 0 0.9 300
Claymore Mine 5 10 0.3 140 Has a unique blast pattern, see book Book 2, page 49.
Cutting Explosive 0 0 0.1 25
Dynamite 10 0 0.2 50
EMP Grenade 0 0 0.1 250
Flash Bang 5 0 0.6 50 Includes a bright flash when it explodes. HLH AST to avoid 1 turn of blindness.
Improvised Grenade (complex explosives) 6 3 0.3 35
Launcher Grenade 5 5 0.1 50
M-1 Adapter Grenade 10 5 0.6 100
M-14 Adapter Grenade 15 5 0.6 100
M26 6 9 0.3 75
M33 5 5 0.6 50
M67 6 9 0.3 75
Mk. 1 Grenade 5 2 0.6 100
Mk. 2 Grenade 5 5 0.6 100
Molotov 5 0 0.2 10 Use Blast as the splash range for liquids. The blast does not cause direct blast damage.
Nitrocellulose 10 0 0.05 50 While guncotton is dangerous to store, the hazards it presents can be reduced by storing it dampened with various liquids, such as alcohol. In the 1860s, and the material rapidly became the dominant explosive, but was replaced by more stable substance.
Nitroglycerin 15 0 0.05 75 This explosive is unstable and will explode if not carried carefully in a special container. Any blast or fall may set it off.
Rocket Grenade 6 9 0.3 75
RPG-7 HEAT 10 10 0.5 150 May or may not have propellent tube attached for firing. Player should indicate if it is prepared to fire.
Smoke Grenade (Green) 1 0 0.6 100
Smoke Grenade (Red) 1 0 0.6 100
Smoke Grenade (White) 1 0 0.6 100 Takes one combat turn to expand. Blocks vision in a 20m circle. Wind drift should be considered.
Stun Grenade 5 0 0.6 100
Tactical Nuke 10000000 5210000 26 55100000 Requires a vehicle or cart to move.
TATP 8 0 0.1 100 Extreemly unstable and difficult to transport.
Tear Gas 0 0 0.6 50 Causes affected to suffer from 8 distractions until cleared. (People/animals not wearing protection)
TNT 10 0 0.2 50 Considered prepped with a fuse or cap in this format.
TNT (no fuse/cap) 10 0 0.2 50 Can not be exploded without a blast to set it off.
TNT (sweating) 10 0 0.2 50 Extreme DANGER! TNT is sweating nitroglycerin.
TNT Bundle of 3 30 0 0.3 150 Considered prepped with a fuse or cap in this format.

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