Vehicle Movement in DAT

Acceleration

A vehicle may accelerate at 1 kph per Action Phase. The vehicle has a BAP of 8. A driver may stear a vehicle even if their BAP is less than the BAP of the vehicle. Since Automobile driving is an averaging skill, other actions may be taken while driving, but this actions are averaged with the drivers driving BCS. (if the autodriving is lower than the BCS of the skill)

If the Gamesmaster wishes, he may designate a vehicle with a higher or lower rate of acceleration.

Speed to Meters per Combat Turn

Speed
KPH
Hexes per
Combat Turn
Meters Per
AP (Rounded)
Meters Per
AP
Vehicle
CDA
5 (3 mph) 8 <1 0.4 1
10 (6 mph) 16 1 0.8 1
15 (9 mph) 24 1 1.2 2
20 (12 mph) 32 2 1.6 2
25 (16 mph) 40 2 2.0 3
30 (19 mph) 48 2 2.4 3
35 (22 mph) 56 3 2.8 4
40 (25 mph) 64 3 3.2 4
45 (28 mph) 72 4 3.6 5
50 (31 mph) 80 4 4.0 5
55 (34 mph) 88 4 4.4 6
60 (37 mph) 96 5 4.8 6
65 (40 mph) 104 5 5.2 7
70 (43 mph) 112 6 5.6 7
75 (47 mph) 120 6 6.0 8
80 (50 mph) 128 6 6.4 8
85 (53 mph) 136 7 6.8 9
90 (56 mph) 144 7 7.2 9
95 (59 mph) 152 8 7.6 10
100 (62 mph) 160 8 8.0 10
105 (65 mph) 168 8 8.4 11
110 (68 mph) 176 9 8.8 11
115 (71 mph) 184 9 9.2 12
120 (75 mph) 192 10 9.6 12
125 (78 mph) 200 10 10.0 13
130 (81 mph) 208 10 10.4 13
Combat turn based on 8 action phase combat turn.

Acceleration in DAT per combat turn

After
Combat
Turns
Speed in KPH Meters Per
AP (Rounded)
Vehicle
CDA
0 0 <1 0
1 8 1 1
2 16 1 2
3 24 2 2
4 32 3 3
5 40 3 4
6 48 4 5
7 56 4 6
8 64 5 6
9 72 6 7
10 80 6 8
11 88 7 9
12 96 8 10
13 104 8 10
14 112 9 11
15 120 10 12
16 128 10 13

Initation of Movement

When a vehicle is stopped in DAT it takes time to start moving. During the first combat turn it will move 4 hexes in the last 4 actions phases of the combat turn. In the second turn, it will move one hex each action phase. In the third combat turn, it will move 1 hex each action phase. This continues per the chart above.

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