Opponent Generator

This generates random opponents and adds them to the DAT display. For less random encounters, use the Custom Opponent Creator.
Encounter Level:
Equipment Level:
Leader Type:
Allow HTH Weapons
Allow Guns
Low Lethality
(makes 25% less powerful)
How Many: (Blank = 1)

All Opponents have hand to hand weapons automatically, expect Extra and Rabble which have them 90% of the time.

Extra and Rabble have firearms 25% and 35% of the time respectively. Most others have them 100% of the time. Superior usually has a choice to two.

Classifications

Extra - Opponents who are there to die. Poorly armed cannon fodder.
DRT 2-6, often no firearms, even poor HTH weapons.

Rabble - Opponents offer little or no challenge and have no equipment or armor.
DRT 1-10, some firearms, fair HTH weapons.

Average - Opponents who can KILL player characters.
DRT 11 - 38, moderately powerful firearms, good and abundant HTH weapons.

Superior - Opponents who WILL KILL player characters. Use sparingly.
DRT 14-50, Guns, Guns, Guns

Leaders are better equipped, often at a slightly better skill level than opponents at that level. Leaders will often be the best of the bunch. Leaders are much more likely to have firearms.

Terms Used

Encounter Level - The level of the encounter based on opponent type. This effects attributes and DRT.

Equipment Level - The equipment level of the opponent. Extras will have weapons, but unlikely guns. Superior will be well armed. Not to be confused with Utility. This is the quality and quantity of the weapons, armor, and guns. Equipment is also scaled by equipment level.

Firearms: The lower the level of the equipment the worse the firearms. An extra who is lucky enough to have a weapon, will not have a FA or auto loading weapon, unless they are EXTREEMLY lucky. Armor works the same way,

Armor: The lower the level of the equipment the more locations will not be covered by armor. Extras rarely wear helmets! For example, extras may only have short sleeve shirts, pants and shoes and perhaps a hat/helmet. Rabble may have have the same, but have a 20% chance of having any other piece of armor available.

Leader Type - A group may have one or more leaders. Players should know or will learn to look for leaders.

Encounter level should be the same for every opponent in an encounter, equipment levels may very, but should not be two or more above encounter level.

Level
Max AV
Armor Option %
Gun Chance
1 / 2
HTH Weapon Chance
1 / 2
Extra
5
20%
25% / 0%
90% / 10%
Rabble
7
30%
35% / 5%
90% / 10%
Average
11
30%
76% / 25%
100% / 30%
Superior
16
30%
100% / 75%
100% / 75%

Exceptions:

Leaders normally have guns, 100%. They also get more bullets and better quality weapons than their level would normally allow.


Example:

The following will be an Extra level opponent with extra level armor and weapons but is a superior leader, so they will have much better weapons that extras normally have and will have a far better BCS too. So, pretty crappy DRT and armor, but awesome BSC and weapons. This opponent will die quickly, but if allowed to open up with some of their weapons, they may well be able to take out a Player's character. In the example I rolled, this opponent had a DRT of 6, but was armed with an Auto-loading 5.56mm carbine (BDG: 20)! Careful when using Superior for random roles.


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