This generates random opponents for Aftermath! and adds them to the DAT display (Aftermath! Combat Manager).
Extra - Opponents who are there to die. Poorly armed cannon fodder.
DRT 2-6, often no firearms, even poor HTH weapons, sometimes no weapons at all. They also have low MNA.
Rabble - Opponents offer little or no challenge and have no equipment or armor.
DRT 1-10, some firearms, fair HTH weapons. Rabble can be a challenge in larger numbers, but characters are mostly safe when fighting Rabble.
Average - Opponents who can KILL player characters. Don't take this lightly. They have good guns and some armor.
DRT 11 - 38, moderately powerful firearms, good and abundant HTH weapons.
Superior - Opponents who WILL KILL player characters and make players cry. So use sparingly. Superior opponents should be used when characters are not meant to pick a fight with them. Characters can beat Superior opponents if they ambush them. In a fair fight, not so much.
DRT 14-50, Guns, Guns, Guns
Leaders are better equipped, often at a slightly better skill level than opponents at that level. Leaders will often be the best of the bunch. Leaders are much more likely to have firearms.
Equipment Level - The equipment level of the opponent. Extras will have weapons, but unlikely guns. Superior will be well armed. Not to be confused with Utility. This is the quality and quantity of the weapons, armor, and guns. Equipment is also scaled by equipment level.
Firearms: The lower the level of the equipment the worse the firearms. An extra who is lucky enough to have a weapon, will not have a FA or auto loading weapon, unless they are EXTREEMLY lucky. Armor works the same way,
Armor: The lower the level of the equipment the more locations will not be covered by armor. Extras rarely wear helmets! For example, extras may only have short sleeve shirts, pants and shoes and perhaps a hat/helmet. Rabble may have have the same, but have a 20% chance of having any other piece of armor available.
Leader Type - A group may have one or more leaders. Players should know or will learn to look for leaders.
Encounter level should be the same for every opponent in an encounter, equipment levels may very, but should not be two or more above encounter level.
Level |
Max AV |
Armor Option % |
Gun Chance 1 / 2 |
HTH Weapon Chance 1 / 2 |
Extra | 4 |
20% |
25% / 0% |
90% / 10% |
Rabble | 5 |
30% |
35% / 5% |
90% / 10% |
Average | 7 |
30% |
76% / 25% |
100% / 30% |
Superior | 9 |
30% |
100% / 75% |
100% / 75% |
Level | Max BDG | Actions | Max Utility |
---|---|---|---|
Extra | 7 | SS, LA, SA, PA | 3 |
Rabble | 10 | SS, LA, SA, PA, BA | 3 |
Average | 18 | SS, LA, SA, PA, BA, DA, AL | 4 |
Superior | Any | Any | 5 |
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