Aftermath! Opponent Generator

This tool is best used by a GM who is logged in to their account, since you will have no player characters to fight with. You may test this tool without an account, but having an account makes it possible to use properly.

This generates random opponents for Aftermath! and adds them to the DAT display (Aftermath! Combat Manager).

Encounter Level:
Equipment Level:
Leader Type:
Only First One is a Leader,if is leader selected
Allow HTH Weapons
Allow Guns
Standard Armor Only
Real armor, no Aftermath! Armors such as studded leather.

Improvised, Reinforced and Quilted NOT Allowed
Allow Plastic Armor
Heavy armor only. Reduces looting value.
Low Lethality
(makes 25% less powerful, reduces BCS, AVs, gun and HTH percentages)
Allow Random Loot Items
How Many:

Opponents of this type to add:

  • All opponents come equipped with hand-to-hand weapons by default, except for Extra and Rabble, which have them 90% of the time.
  • Extra opponents have firearms 25% of the time, while Rabble have firearms 35% of the time. Most opponents in the other categories have firearms 100% of the time.
  • Superior opponents often have a choice of two firearms.

Classifications

Here's a breakdown of opponent categories:

Extra: These are poorly armed cannon fodder with a DRT (Danger Rating) of 2-6. They often have no firearms, even poor Hand-to-Hand (HTH) weapons, and sometimes no weapons at all. They also tend to have low MNA (Mental Attribute).

Rabble: Opponents in this category offer little or no challenge. They have a DRT of 1-10, some firearms, and fair HTH weapons. Rabble can become challenging in larger numbers, but characters are usually safe when fighting them.

Average: These opponents can pose a serious threat to player characters. They have a DRT of 11-38, moderately powerful firearms, and good and abundant HTH weapons.

Superior: Superior opponents are extremely dangerous and can easily kill player characters. They should be used sparingly, especially when characters are not meant to engage in direct combat with them. Characters may have a chance to defeat Superior opponents if they can ambush them, but in a fair fight, it's unlikely. Superior opponents typically have a DRT of 14-50 and are well-equipped with firearms.

Leaders within these opponent categories are better equipped, often with slightly higher skill levels than the standard opponents in their category. Leaders are typically the most formidable foes and are more likely to possess firearms.

Encounter Level: This refers to the level of the encounter based on the type of opponent. It affects attributes and DRT (Danger Rating).

Equipment Level: Equipment level is a measure of the opponent's equipment quality and quantity. For example, Extras will have basic weapons, but unlikely guns, while Superior opponents will be well-armed. This is distinct from Utility, which relates to the practicality and functionality of equipment. Equipment is also scaled by the equipment level.

Firearms: Firearms' quality is influenced by the equipment level. Lower equipment levels result in lower-quality firearms. Extras are unlikely to have fully automatic or auto-loading weapons unless they are extremely fortunate.

Armor: The quality and coverage of armor also vary based on the equipment level. Lower equipment levels result in less protective armor. For example, Extras may have minimal armor, and they rarely wear helmets. Rabble may have similar minimal armor but have a 20% chance of possessing additional protective gear.

Leader Type: A group of opponents may have one or more leaders. These leaders are usually better equipped, and players should pay attention to or learn to identify them during encounters.

Encounter level should be the same for every opponent in an encounter, equipment levels may very, but should not be two or more above encounter level.

Level
Max AV
Armor Option %
Gun Chance
1 / 2
HTH Weapon Chance
1 / 2
Extra
4
20%
25% / 0%
90% / 10%
Rabble
5
30%
35% / 5%
90% / 10%
Average
7
30%
76% / 25%
100% / 30%
Superior
9
30%
100% / 75%
100% / 75%

Guns

Level Max BDG Actions Max Utility
Extra 7 SS, LA, SA, PA 3
Rabble 10 SS, LA, SA, PA, BA 3
Average 18 SS, LA, SA, PA, BA, DA, AL 4
Superior Any Any 5

Exceptions:

Leaders normally have guns, 100%. They also get more bullets and better quality weapons than their level would normally allow.
Gun 2 is always a pistol.
Extras and Rabble will have uncommon guns. Average and above will have common guns.

Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume      Clear Cookies Search Site Changes/Updates

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