This generates random opponents for Aftermath! and adds them to the DAT display (Aftermath! Combat Manager).
Here's a breakdown of opponent categories:
Extra: These are poorly armed cannon fodder with a DRT (Danger Rating) of 2-6. They often have no firearms, even poor Hand-to-Hand (HTH) weapons, and sometimes no weapons at all. They also tend to have low MNA (Mental Attribute).
Rabble: Opponents in this category offer little or no challenge. They have a DRT of 1-10, some firearms, and fair HTH weapons. Rabble can become challenging in larger numbers, but characters are usually safe when fighting them.
Average: These opponents can pose a serious threat to player characters. They have a DRT of 11-38, moderately powerful firearms, and good and abundant HTH weapons.
Superior: Superior opponents are extremely dangerous and can easily kill player characters. They should be used sparingly, especially when characters are not meant to engage in direct combat with them. Characters may have a chance to defeat Superior opponents if they can ambush them, but in a fair fight, it's unlikely. Superior opponents typically have a DRT of 14-50 and are well-equipped with firearms.
Leaders within these opponent categories are better equipped, often with slightly higher skill levels than the standard opponents in their category. Leaders are typically the most formidable foes and are more likely to possess firearms.
Equipment Level: Equipment level is a measure of the opponent's equipment quality and quantity. For example, Extras will have basic weapons, but unlikely guns, while Superior opponents will be well-armed. This is distinct from Utility, which relates to the practicality and functionality of equipment. Equipment is also scaled by the equipment level.
Firearms: Firearms' quality is influenced by the equipment level. Lower equipment levels result in lower-quality firearms. Extras are unlikely to have fully automatic or auto-loading weapons unless they are extremely fortunate.
Armor: The quality and coverage of armor also vary based on the equipment level. Lower equipment levels result in less protective armor. For example, Extras may have minimal armor, and they rarely wear helmets. Rabble may have similar minimal armor but have a 20% chance of possessing additional protective gear.
Leader Type: A group of opponents may have one or more leaders. These leaders are usually better equipped, and players should pay attention to or learn to identify them during encounters.
Encounter level should be the same for every opponent in an encounter, equipment levels may very, but should not be two or more above encounter level.
Level |
Max AV |
Armor Option % |
Gun Chance 1 / 2 |
HTH Weapon Chance 1 / 2 |
Extra | 4 |
20% |
25% / 0% |
90% / 10% |
Rabble | 5 |
30% |
35% / 5% |
90% / 10% |
Average | 7 |
30% |
76% / 25% |
100% / 30% |
Superior | 9 |
30% |
100% / 75% |
100% / 75% |
Level | Max BDG | Actions | Max Utility |
---|---|---|---|
Extra | 7 | SS, LA, SA, PA | 3 |
Rabble | 10 | SS, LA, SA, PA, BA | 3 |
Average | 18 | SS, LA, SA, PA, BA, DA, AL | 4 |
Superior | Any | Any | 5 |
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