Character | Actual Age | Roll Required |
---|---|---|
Sample PC 1 | 27 | • |
Sample PC 1 | 27 | • |
Sample PC 2 | 48 | Roll 31+ |
Use the Table below:
Age Increase Table [First Attribute Point] | |
---|---|
Effective Age | Roll Required To Increase |
Under 40 | Automatic |
40-49 | 31 or Higher |
50-59 | 71 or Higher |
60-69 | 96 or Higher |
NOTE: if the character is 50 years old, they must roll GOOD or better, which is 71. The effect number for 71 is +2. That effect number of 2 is then subtracted from the Therapy BCS! If they roll a 96, then they are successful, but 6 is subtracted from the therapy BCS! The character is penalized for rolling too high!
D100 | Category | Roll Effect Number |
---|---|---|
01-05 | BAD | -6 |
06-15 | POOR | -4 |
16-30 | -2 | |
31-45 | MEDIOCRE | -1 |
46-55 | 0 | |
56-70 | +1 | |
71-85 | GOOD | +2 |
86-95 | +4 | |
96-100 | EXCELLENT | +6 |
Age | Effects |
---|---|
44, 48, 52, 56 | +2 to each Mental Attribute; -1 to each Physical Attribute. |
60, 64, 68 | -2 to each Physical Attribute; a Reaction
roll is made and the results are interpreted
as follows:
|
72, 76 | -4 to Physical Attributes; a Reaction roll is
made as above to determine the effects on
Mental Attributes, a -10 modification is made to the die roll. |
80, 82, 84, etc. | -6 to the Physical Attributes; a Reaction Roll is made as above but a -20 modification is made to the die roll. Modifiers to the Attribute scores are made to each of the Attributes of that type. |
To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off i314.org through cookies. Learn more, including about available controls: Cookies Policy.