Armor Production Time Scale


Calculate the total time to produce armor. Armorer must have appropriate skills.
Normally 100% materials required, but success/fails/crits affect this.
Lower Skill BCS:
Tailor for Flexible Quilted (Plastic, leather or metal)
Leatherworking for Leather
Plastics Forming or Armorer Plastics for Plastics
Blacksmithing or Armorer Metal for Metal
Armor Details:
Proper Equipment:
Kit Utility:
Armor Value Attempting to Make:
Locations Covered:
Time period in minutes:
Longer times increase difficulty, normal is 60.
Governing Attribute: (from skill description)

Work days are 8 hour work days.

Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume     GM Login   Player Login       Changes/Updates

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off i314.org through cookies. Learn more, including about available controls: Cookies Policy.