Non-plastic Armor Production Time Scale


Calculate the total time to produce armor. Armorer must have appropriate skills.
Normally 100% materials required, but success/fails/crits affect this.
Lower Skill BCS:
Tailor for Flexible Quilted (Plastic, leather or metal)
Leatherworking for Leather
Blacksmithing or Armorer Metal for Metal
May be ZERO for Improvising Armor.
Base Material:
Show Restricted Materials
Process or Reinforcement:
Plastic can only be improvised or quilted, blacksmithing works only with metal.
Proper Equipment:
Kit Utility:
Locations Covered:
Time period in minutes:
Longer times increase difficulty, normal is 10 minutes.
Governing Attribute: (from skill description)

Work days are 8 hour work days.
Shown NPC

Character Skills
No character has Armorer, Metal, or Tailor, or Leatherworking, or Blacksmithing.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.

Class Units Located at
No supplies for these skill(s)

Book 1, Page 17, "Any character with Armorer Skill may Reinforce armor."
Book 1, Page 17, "Any character may improvise armor. A character with Armorer Skill who does not have the proper facilities will only be Improvising."
Book 1, Page 17, "All Flexible, Quiltable materials may be "quilted" to yield a more protective armor."
Book 1, Page 17, "All Flexible, Soft and Flexible, Quiltable materials may be Reinforced."
Book 2, Page 20, "This Skill allows the character with the proper tools to produce armor in the same way that a character with Leatherworking Skill produces garments."
Book 3, Page 56, "Kit 2 Can be used for plastics up to AV 9."

Winter clothing can be made by a tailor by Quilting any FQ or FS armor or material or high tech cloth that is Winter or Insolated can be turned into clothing or quilted into FQ or FS material. There is some flexibiliy here, consult your GM with questions about making winter or insolated items.

Improvised Armor/Clothing Anyone without skill can make armor out of most existing material. A set of drapes (HC) can be cut with a knive or torn and turned into clothing. It is ill-fitting, so it is heaver and it doesn't work as well so the AV is 1/2 the full value. Note: When proper tools are available, a character can make improvised armor much faster than without it.

Viable Combinations If you are going to add AA reinforcment to HC, put HC as the base material then AA as the process or reinforcement. If just making AA armor, then put AA as the base material.

Quilting increase the AV by 1 and doubles ENC.
Reinforcing armor adds 1/3 of the AV of the reenforcement and the ENC of the reinforcement material is added to the armor.
Example: Light Cloth is AV 1 and has an ENC of 0.0005. Quilted Light Cloth has an AV of 2 (1+1) and an ENC of 0.001. Example 2: Natural Armor Hide has an AV of 4 and an ENC of 0.02. Quilted NAH has an AV of 5 (4+1) and an ENC of 0.04.


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