Non-plastic Armor Production Time Scale

Calculate the total time to produce armor. Armorer must have appropriate skills.
Normally 100% materials required, but success/fails/crits affect this.
Lower Skill BCS:
Tailor for Flexible Quilted (Plastic, leather or metal)
Leatherworking for Leather
Blacksmithing or Armorer Metal for Metal
Armor Details: (Non plastic armors.)
Proper Equipment:
Kit Utility:
Armor Value Attempting to Make:
Locations Covered:
Time period in minutes:
Longer times increase difficulty, normal is 60.
Governing Attribute: (from skill description)

Work days are 8 hour work days.

Character Skills
No character has Armorer, Metal, or Tailor, or Leatherworking, or Blacksmithing.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.

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Class Units Located at