Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.
Winter clothing can be made by a tailor by Quilting any FQ or FS armor or material or high tech cloth that is Winter or Insolated can be turned into clothing or quilted into FQ or FS material. There is some flexibiliy here, consult your GM with questions about making winter or insolated items.
Improvised Armor/Clothing Anyone without skill can make armor out of most existing material. A set of drapes (HC) can be cut with a knive or torn and turned into clothing. It is ill-fitting, so it is heaver and it doesn't work as well so the AV is 1/2 the full value. Note: When proper tools are available, a character can make improvised armor much faster than without it.
Viable Combinations If you are going to add AA reinforcment to HC, put HC as the base material then AA as the process or reinforcement. If just making AA armor, then put AA as the base material.
Quilting increase the AV by 1 and doubles ENC.
Reinforcing armor adds 1/3 of the AV of the reenforcement and the ENC of the reinforcement material is added to the armor.
Example: Light Cloth is AV 1 and has an ENC of 0.0005. Quilted Light Cloth has an AV of 2 (1+1) and an ENC of 0.001. Example 2: Natural Armor Hide has an AV of 4 and an ENC of 0.02. Quilted NAH has an AV of 5 (4+1) and an ENC of 0.04.
[Make or Quilt]
|Armorer Skill (Any)
|Natural Armor Hide||4||AH||•||•|
|Plated Aluminum Alloy||6||LP-AA||•|
|Plastex - Space Suit||6||PX-S||•||•||•|
|Plated Ferrous Metal||7||LP-FP||•|
|Light Ferrous Metal||8||FP||•|
|Plated High Quality Steel||9||LP-QS||•|
|High Quality Steel||10||QS||•|