Fire Arm Fire Modes

Gun Fire modes and how to use them are below. The player may declare any firing mode that the firearm has available per action.

Fire Arm Fire Modes

Gun Fire modes and how to use them are below. The player may declare any firing mode that the firearm has available per action.

Single Round

Mode: AL

Each fire action, the character may fire up to 3 rounds. They may use Fire 1, 2, or 3. Determine BCS with total rounds recoil, pay attention to mid-phase shots as they are added to the recoil of the prior phase.

Hit Roll Damage

Note: Players should take Fire 3 each time with AL weapons. If a character decides to switch targets or stop firing, they simply do not fire again that action. The result of Fire 3 is the first round is fired in the first phase, rather than at the end of the last phase of the action.

Auto Burst Resolution

Mode: BA

Each fire action, the character may fire up to 3 bursts of shots. They may use Fire 1, 2, or 3. For BA weapons, the burst size is 3 rounds, unless specified. Determine BCS with total rounds recoil, pay attention to mid-phase shots as they are added to the recoil of the prior phase.

Hit Roll Damage

The calculator will determine:

  • Number of rounds hitting the same location
  • Damage for all rounds fired
  • Total Knockback, Missile Special Effects, etc

For Critical Miss, the GM should consider a fumbled autofire. A DFT AST to avoid wasting additional rounds that miss all targets, except friendlies who were not distractions.

Full Auto Burst Resolution

Mode: FA

Each fire action, the character may fire a burst of shots. They must use Fire 1. Shot spacing places this at the last phase of the fire action. For FA weapons, the max burst size is the magazine size. The player may determine the total rounds fired. Determine BCS with total rounds recoil noted and roll one BCS for burst of shots (doesn't matter how many rounds it is all or nothing). Input the total rounds fired in the calculator.

Hit Roll Damage

The calculator will determine:

  • Number of rounds hitting the same location
  • Damage for all rounds fired
  • Total Knockback, Missile Special Effects, etc

Note: Hair triggers will affect the number of rounds fired.

Combination

AL/FA This weapon could be used as AL or FA depending on the users choice. It does not take an action to change fire mode.

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