Length | Zone Hexes | ||
---|---|---|---|
Short | S | 1 | |
Average | A | 1 | |
Long | L | 1 | Can attack 2 hexes, but zone is 1 hex. |
Extra Long | XL | 2 |
Free Attack: A character entering the active zone (where a player can swing) or passive zone (where a player can't swing) of influence (ZOI) of a hostile character capable of attacking will be subject to a "free attack!"
Cease Movement: A character who enters a hostile ZOI must cease movement for that COMBAT TURN.
Running: A character who enters a hostile ZOI in a run category higher than 0 is subject to multiple "free attacks" and is stopped when entering the ZOI (no slowing down required).
Combat Move: A combat move associated with an Action will avoid a free attack when entering the hostile ZOI.
Engaged: A character in the ACTIVE Zone is considered Engaged.
Change Facing While Engaged: DFT AST required to avoid a free attack.
Disengage: A character that can move may move out of engagement with no penalty.
Moving Through Occupied Hexes
Unopposed: DFT AST to avoid, failure means they can't exit the hex.
Opposed or Running: Deliberate Knockdown. Compare STR Group Effect die, add mass difference to the larger character's effect die. The loser gets a stopping effect equal to the Effect die difference.
> 1 | Knock Back 2D3 meters (DFT AST to avoid) |
> 5 | Knock Back 2D3 meters (DFT AST to avoid, DFT CST to stay on feet |
> 10 | Knock Back 2D3 meters, automatic knock down |
Engaged: If a character is ENGAGED, they must make a DFT AST to Fire Weapon, failure means action is lost.
To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off i314.org through cookies. Learn more, including about available controls: Cookies Policy.