|Long||L||1||Can attack 2 hexes, but zone is 1 hex.|
Free Attack: A character entering the active (where player can swing) or passive zones (where player can't swing) of influence (ZOI) of a hostile character who is capable of attacking will be subject to a "free attack"!
Cease Movement: A character who enters a hostile ZOI must cease movement for that COMBAT TURN.
Running: A character who enters a hostile ZOI in a run category higher than 0 is subject to multiple "free attacks" and is stopped when entering the ZOI (no slowing down required).
Combat Move: A combat move associated with an Action will avoid a free attack when entering the hostile ZOI.
Engaged: A character in the ACTIVE Zone is considered Engaged.
Change Facing While Engaged: DFT AST required to avoid free attack.
Disengage: A character that can move, may move out of engagement with no penilty.
|> 1||Knock Back 2D3 meters (DFT AST to avoid)|
|> 5||Knock Back 2D3 meters (DFT AST to avoid, DFT CST to stay on feet|
|> 10||Knock Back 2D3 meters, automatic knock down|
Engaged: If a character is ENGAGED, they must make a DFT AST to Fire Weapon, failure means action is lost.