Lethal and Critical Damage Healing

Character Healing Rate
Total Lethal Damage
Total Critical Damage
Patient is in the field, half day of rest
Patient is in the field, full day of rest
Patient engages in active combat
Patient is in restful surroundings
Patient recieves good physical care
Patient recieves medical care (Successful BCS)
Patient recieves good medical care (Hospital)

Subdual

Subdual heals 1 point every 10 minutes. (1 hour if active)

Immediate First Aid

Each Reduces Lethal Damage by 1 point each:
  • First Aid BCS
  • Bandaged (1 medical supply)
  • 1 Unit of Medical Supplies

Hospital

Required a dedicated suitation with around the clock medical care and full bed rest.

Critical Damage

Splits healing between both (rate rounded down). First Aid does not heal critical damage. Advanced Poly drugs heal some critical damage.

Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume     GM Login   Player Login       Changes/Updates

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