Lethal and Critical Damage Healing

Character Healing Rate
Poly Drugs Given in last 24 hours
Total Lethal Damage
Total Critical Damage
Patient is in the field, half day of rest (-2)
Patient is in the field, full day of rest (-1)
Patient engages in active combat (-1)
Patient is in restful surroundings (+1)
Patient recieves good physical care (+1)
Patient recieves medical care (Successful BCS) (+1)
Patient recieves good medical care (Hospital) (+1)


Subdual heals 1 point every 10 minutes. (1 hour if active)

Immediate First Aid

Each Reduces Lethal Damage by 1 point each:
  • First Aid BCS
  • Bandaged (1 medical supply)
  • 1 Unit of Medical Supplies


Required a dedicated suitation with around the clock medical care and full bed rest.

Critical Damage

Splits healing between both (rate rounded down). First Aid does not heal critical damage. Advanced Poly drugs heal some critical damage.

Aftermath! Game and Data Copyright © 1981 Robert Charrette and Paul Hume     GM Login   Player Login       Changes/Updates

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