Calculate Hand to Hand BCS for NPCs

NOTE: These caculations are mostly under the • on the DAT display.
NPC or Beast
HTH Weapon Skill BCS
Average with Offhand Dexterity or other BCS
0 if not being averaged
Is the skill being averaged?
Is this a secondary attack?
Either averaged or secondary, can't be both
Thrust Attack?
Weapon must be format T and declare Thrust
Or weapon has only T attack mode.
Restrictions
1 meter tall or higher fixed object in Zone of Influence?
SHOW-1 Per Object
Situational
Target is Prone?
SHOW+2 Target is Prone
Attacker Prone?
SHOW-10 Attacker Prone
(and not using Unarmed Combat skill against an UNARMED opponent)
Target Sitting or Kneeling?
SHOW+2 If Sitting or Kneeling
Attacker Sitting or Kneeling?
SHOW-5 If attacking while sitting or kneeling

(and not using Unarmed Combat)
Character Attacking to Their Own Side or Long Hex?
SHOW-5 Attack to Long or Side Hex
-1 Attack to Long or Side Hex with Long Weapon

(not using L or XL weapon attacking Long Hexes)
Character Attacking to Opponent Side or Long Hex?
SHOW+5 if Side or Long Hex
Character Attacking to Their Rear Hex?
SHOW-10 Attacking behind themselves
Character Attacking from Opponent Rear Hex?
SHOW+10 Attacking from Behind
i.e. Attacking from the rear hex
Unarmed Combat Specific Modifiers
Attack Type
Attacking from Superior Position?
SHOW+1 Attack from Above
Attacking from Inferior Position?
SHOW-1 Attack From Below
Lighting
SHOW-3 Dim Light
-5 Poor Light
-9 Darkness
-11 Totally Blind
Attackers Wounds
SHOW-2 50% Wounded
-4 75% Wounded
Target Qualities
Total Target ODA
SHOWThis is total ODA = WDA + CDA * Movement


Remember: ZoI includes long front/side hexes for characters using L or XL weapons.
No attacks to Restriction Zone



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