DFT AST required to perform Grapple (No BCS required)
[crit = pick location]
[crit miss = automatic fall]
Missed grappler must DFT AST to prevent falling
Arm - Attempt disarm.
STR effect dice - location armor = chance in 20 of target needing STR AST to prevent disarm.
Leg - Take down attempt.
Each roll STR effect die - attacker > defender = take down, otherwise failed take down.
Head, Neck or Torso - Hug or choke
Attacker automatically gets STR effect die Subdual damage each action phase minus location armor value.
|Character must be using a Zombie Snare, a special weapon.||Zombie Snare|
|Roll for hit location||Zombie Hit Location|
|If hit location is head, neck or arm, attempt grapple. Compare DFT Effect Dice.
Use 1D6 for zombie.
|If successful, a BR or PL BCS roll with no modifers is required to "Lock" the zombie in the snare.|
|Ignore zombie rules if not using the zombie supplement. All zombie rules are optional.|
|Attack While Grappled||HTH Attack||50% BCS or -5, [STR GRP -1] attack allowed with free limbs|
|Break Hold||Unarmed Combat||Success breaks hold, no damage caused by hold break.|
|Less Effective Break Hold||Use Brawling||Averaged BCS, Breaks free on success|
Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.