Grapple Cheat Sheet
Any player who is in the Zone of Influence of a target
character may preform a grapple.
Initiate Brawling Grapple
Note: Unarmed Combat
should use unarmed combat chart
DFT AST required to perform Grapple (No BCS required)
[crit = pick location]
[crit miss = automatic fall]
Missed grappler must DFT AST to prevent falling
Grappled Character Options (Who don't have Unarmed Combat)
- Perform Action to break - STR AST (No BCS)
- Perform Brawling Action - Full brawling BCS.
- Perform Brawling Attack at -5 BCS
- Fire Weapon (DFT AST Required) at 50% or -5 BCS (higher)
Either character may opt to fall down
Both will fall. Each rolls a D6 to determine who is on top. (tie, goes to attacker)
HLH Roll minus D6 difference to attacker
, plus D6 difference to defender.
- CST Range - No damage
- AST Range - Dazed 1 Turn (BCS and ODA at 1/2)
- Above AST - 1D10 Subdual Damage
- Crit Fail - Unconciousness until new round with HLH AST
Grapple Location Functions
Location Dependent Options
Arm - Attempt disarm.
STR effect dice - location armor = chance in 20 of target needing STR AST to prevent disarm.
Leg - Take down attempt.
Each roll STR effect die - attacker > defender = take down, otherwise failed take down.
Head, Neck or Torso - Hug or choke
Attacker automatically gets STR effect die Subdual damage each action phase minus location armor value.
No character has Unarmed Combat.
Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.
Unarmed Combat Grappled Character Defense Options
When used against a Brawling Grappler
Unarmed Combat Cheatsheet
|Attack While Grappled
||50% BCS or -5, [STR GRP -1] attack allowed with free limbs
||Success breaks hold, no damage caused by hold break.
|Less Effective Break Hold
||Averaged BCS, Breaks free on success
Game and Data Copyright © 1981 Robert Charrette and Paul Hume Player LoginGM Login Changes/Updates