DFT AST required to perform Grapple (No BCS required)
[crit = pick location]
[crit miss = automatic fall]
Missed grappler must DFT AST to prevent falling
Arm - Attempt disarm.
STR effect dice - location armor = chance in 20 of target needing STR AST to prevent disarm.
Leg - Take down attempt.
Each roll STR effect die - attacker > defender = take down, otherwise failed take down.
Head, Neck or Torso - Hug or choke
Attacker automatically gets STR effect die Subdual damage each action phase minus location armor value.
Character must be using a Zombie Snare, a special weapon. | Zombie Snare |
Roll for hit location | Zombie Hit Location |
If hit location is head, neck or arm, attempt grapple. Compare DFT Effect Dice. Use 1D6 for zombie. |
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If successful, a BR or PL BCS roll with no modifers is required to "Lock" the zombie in the snare. | |
Ignore zombie rules if not using the zombie supplement. All zombie rules are optional. |
Type | Technique | Effect |
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Attack While Grappled | HTH Attack | 50% BCS or -5, [STR GRP -1] attack allowed with free limbs |
Break Hold | Unarmed Combat | Success breaks hold, no damage caused by hold break. |
Less Effective Break Hold | Use Brawling | Averaged BCS, Breaks free on success |
Character | Skills |
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Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.
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