Kit production Time Scale

Calculate the total time to produce any kits.
Normally 100% materials required, but success/fails/crits affect this.
Skill BCS for kit type:
Kit Utility:
Time period in minutes:
Longer times increase difficulty, normal is 60.
Governing Attribute: (from skill description)

Work days are 8 hour work days.

Using Kits

When crafting, a kit can be used to reduce the amount of time it takes to craft. Some items require kits to craft, such as grenades, others are aided when a kit is used. NOTE: A kit is usually always used, but if a kit is not available, the crafting time will be calculated as if a kit is being made first.

For kits with multiple possibilites, only one kit is required to preform a crafting.

For Armorer, Plastics, either a Plastics Forming kit, or a Armorer, Plastics kit is required, never both. The utility of the kit is used for the utility of the crafting kit.

Kits are defined in Book 3, but the scope of kits is not completely defined. We are assuming that kits exist for any skill and that those kits can be used on the skills they are created for, even when that isn't exactly apparent. For example, a U3 Stealth Kit seems stupid, but however, that could be camo paint or fake bushes for a helmet.

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