|SOFT||Unarmored civilian and military vehicles||2x(VDG-2) Percent of totally destroyed
DUR Loss VDG/2
|2xVDG Percent of Occupents killed / Not killed takes 2xVDG damage (SPD CST for half)|
|INTERMEDIATE||Armor intended to stop small arms fire, APCs, Armored Cars, Light Tanks||1.5x(VDG-2) Percent of totally destroyed
DUR Loss VDG/5
|VDG Percent of Occupents killed / Not killed takes VDG damage (SPD CST for half)
Frag 2 (BCS 14)
|HARD||Armored vehicles such as heavy tanks||(VDG-AV) Percent of totally destroyed
DUR Loss VDG/10
|Anti Tank Missiles|
|Tank or APC Rounds|
|76mm NATO HESH||30||2000m|
|76mm NATO AP||36||2000m|
|30mm NATO APNC||26||2000m|
|20mm NATO APNC||20||1500m|
|Sedan Car||1.5||Window 10
|U-Haul Truck||2||Window 10
|Pickup (Extended Cab)||1.5||Window 10
|Ten Ton Truck||2||Window 10
When a vehicle is damaged in combat, each time the damage done to it reaches the value of the Damage Resistance, the vehicle will lose 1 point of Durability.
FIRING ON INTERMEDIATE & HARD TARGETS
Fire on a hard target with small arms or muscle-powered missile weapons will have no appreciable effect. Guns and weapons capable of destroying a hard target are rated by their VDG, or Vehicle Damage Group.
The VDG will be reduced by the vehicle Armor Value of the target in the same way that a barrier reduces BDG. The adjusted VDG is the percentage chance that Hard Target Special Effects will occur. If this happens, the Gamesmaster will consult the Hard Target Special Effects Chart.
The adjusted VDG divided by 10 and rounded to the nearest is the number of points of Durability lost by the vehicle.
FIRING ON MOVING VEHICLES
If moving, the vehicle itself will have a Combat Dodge Ability (CDA) to be used against incoming fire. This CDA has a value of 1 for each 10 kph of speed.
Characters may not target passengers inside moving vehicles.
Note that riders on bicycles and motorcycles are not INSIDE the vehicle and can be targeted using the CDA of the vehicle as their CDA.
Vehicle CDA = speed in kph/10
|01-20||No significant effect occurs.|
|21-35||The shot was glancing. No direct Durability loss occurs and damage done to the vehicle is cut in half. If this still results in a Durability loss, the loss due to damage will occur.|
|36-45||System loss detailed by the breakdown. A system (at the Gamesmaster’s discretion), other than one listed below, is knocked out. If no system is available, an additional loss of 1D6 Durability occurs.|
|46-55||Communications systems are knocked out.|
|56-60||The electrical system is knocked out.|
|61-65||The main armament is knocked out.|
|66-75||The motive system (treads, wheels, etc.) is knocked out. If moving, the vehicle will be treated as if it had received an Accident result of 21-60|
|76-80||The power plant is knocked out. If moving, the vehicle will be treated as if it had received an Accident result of 21-60.|
|81-85||The ammunition is hit. The adjusted VDG is multiplied by 2 to get the percentage chance of immediate explosion.|
|86-95||The Fuel System is hit. The basic chance of ignition is doubled. 96-00 The vehicle’s Fuel System is ignited or discharged. The adjusted VDG is the percentage chance of an immediate explosion.|
|96-00||The vehicle’s Fuel System is ignited or discharged. The adjusted VDG is the percentage chance of an immediate explosion|