|SOFT||Unarmored civilian and military vehicles||2x(VDG-2) Percent of totally destroyed
DUR Loss VDG/2
|2xVDG Percent of Occupents killed / Not killed takes 2xVDG damage (SPD CST for half)|
|INTERMEDIATE||Armor intended to stop small arms fire, APCs, Armored Cars, Light Tanks||1.5x(VDG-2) Percent of totally destroyed
DUR Loss VDG/5
|VDG Percent of Occupents killed / Not killed takes VDG damage (SPD CST for half)
Frag 2 (BCS 14)
|HARD||Armored vehicles such as heavy tanks||(VDG-AV) Percent of totally destroyed
DUR Loss VDG/10
|Anti Tank Missiles|
|Tank or APC Rounds|
|76mm NATO HESH||30||2000m|
|76mm NATO AP||36||2000m|
|30mm NATO APNC||26||2000m|
|20mm NATO APNC||20||1500m|
|Sedan Car||1.5||Window 10
|U-Haul Truck||2||Window 10
|Pickup (Extended Cab)||1.5||Window 10
|Ten Ton Truck||2||Window 10
When a vehicle is damaged in combat, each time the damage done to it reaches the value of the Damage Resistance, the vehicle will lose 1 point of Durability.
DUR reduction is [Damage Done]/Damage Resistance. Example a car has a damge resistance of 3. 30 Points of damage would reduce the DUR by 10 points. Shooters may target passengers in stationary vehicles.
FIRING ON HARD TARGETS
Fire on a hard target with small arms or muscle-powered missile weapons will have no appreciable effect. Guns and weapons capable of destroying a hard target are rated by their VDG, or Vehicle Damage Group.
FIRING ON MOVING VEHICLES If moving, the vehicle itself will have a Combat Dodge Ability to be used against incoming fire. This CDA has a value of 1 for each 10 kph of speed. Characters may not target passengers in moving vehicles.
Vehicle CDA = speed in kph/10