Fire Effects

Fire Effect Dice Time
Generally on Fire Effect Die: 3 Once buring will continue to burn (non-matallic only)
Napalm Effect Die: 4 3D3 Turns on Matallic, continous on non-metal
Molotov Effect Die: 3 2D3 Turns on Matallic, continous on non-metal
Non-metallic objects effected by fire for the number of turns shown above. A Tactical Turn of 10 minutes in calculating the effects of fire used against barriers. The effect dice will be applied to the barrier value. If the fire value exceeds the barrier value, the barrier is destroyed.

Metallic objects are not damaged by fire. The barrier value is compared against the effect die. If the effect die exceeds the barrier value, the barrier no longer protects from fire. In other words, the contents will catch fire.

Characters on fire require a full turn of rolling to attempt to put out the fire. At the end of the turn, the MNA is subtracted from the fire effect number, if the number is reduced to zero, the fire is out. Non-matalic armore below the effect dice total (damage taken) is destroyed.

Splash patterns

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