Crafting Supplies

Supply ENC Scrapable Base BP
Ammo: Cannon 0 10
Ammo: Minigun 0 3
Ammo: Missile 0 1500
Armorer: Aluminum Alloy (AV 7) 0.18 7
Armorer: Bronze (AV 6) 0.24 6
Armorer: Light Ferrous Metal (AV 8) 0.18 8
Armorer: Macrosteel (AV 12) 0.25 18
Armorer: Mesh Bronze (AV 4) 0.18 4
Armorer: Meshed High Quality Steel (AV 7) 0.18 7
Armorer: Plastics 0.1 5
Armorer: Plated Aluminum Alloy (AV 6) 0.18 9
Armorer: Plated Carballoy (AV 14) 0.18 28
Armorer: Plated Densiplast (AV 9) 0.2 13
Armorer: Plated Ferrous Metal (AV 7) 0.18 7
Armorer: Plated High Quality Steel (AV 9) 0.2 14
Armorer: Plated Macrosteel (AV 8) 0.25 8
Armorer: Plated Steel (AV 8) 0.2 8
Armorer: Rubber Insulator 0.25 10
Armorer: Steel (AV 9) 0.25 9
Automobile Mechanic 0.05 1
Aviation Mechanic 0.1 4
Battery: E1 Charge 0 1
Battery: E10 Charge 0 10
Battery: E5 Charge 0 5
Battery: EV10 Charge 0 10
Battery: EV25 Charge 0 250
Bio-Diesel Production 0.1 1
Blacksmithing 0.1 2
Bower 0.11 4
Bower (Curing) 0.11 4
Camp Stove Fuel 0.05 1
Carpentry 0.1 4
Chemistry 0.1 1
Coinage: Gold 0.002 1
Coinage: Platinum 0.002 50
Computer 0.05 4
Credit 0 1
Currency 0.0001 1
Distillation 0.05 4
Drilling Supplies 0.1 4
Drinking: Alcohol 1L 0.2 5
Drinking: Beer 1L 0.2 3
Drinking: Energy Drink 1L 0.2 1
Drinking: Mead 1L 0.2 5
Drinking: Water 1L 0.2 1
Drinking: Wine 1L 0.2 5
Drug: 8-Gamma-PCP-III 0.01 100
Drug: Anagathon 0.01 2500
Drug: Anarad 0.01 75
Drug: Anti-REM - 1 Pills 0.01 150
Drug: Anti-REM - 3 Pills 0.01 450
Drug: Anti-REM - 5 Pills 0.01 700
Drug: Antibiotic Salve 0.01 100
Drug: Burn Cream 0.01 250
Drug: Caffeine Pills 0.01 2
Drug: Cardiacine 0.01 100
Drug: CPC 0.01 1500
Drug: Go/No-Go Pills (1 Day) 0.01 2
Drug: HDAP 0.01 10
Drug: Healing Salve 0.01 100
Drug: Neo-Heroin Syrette 0.01 100
Drug: Pain Killing Drug Syrette 0.01 75
Drug: Panomycin Pills 0.01 100
Drug: Panomycin syrette 0.01 75
Drug: Poison 0.01 250
Drug: Polycellulac Regen 0.01 200
Drug: Polycellulac-3 Syrette 0.01 50
Drug: Polycellulac-4 Syrette 0.01 75
Drug: Polycellulac-5e Syrette 0.01 150
Drug: Polycellulac-6 Syrette 0.01 175
Drug: Recreational 0.01 25
Drug: SBBA - Strength: 1 Pills 0.01 75
Drug: SBBA - Strength: 2 syrette 0.01 125
Drug: SBBA - Strength: 3 syrette 0.01 175
Drug: SBBA - Strength: 4 syrette 0.01 224
Drug: SBBA - Strength: 5 syrette 0.01 300
Electrician 0.11 4
Electronics 0.01 2
Explosives: Complex 0.05 2
Explosives: Simple 0.001 3
Farm Supplies 0.1 1
Fermentation 0.05 1
Firearms Repair 0.02 10
Food: Beast Feed 1 1
Food: Bread 0.7 1
Food: Canned 0.4 1
Food: Corn 1 1
Food: Fish 1 1
Food: Freeze Dried 0.3 10
Food: Hard Tack 0.085 2
Food: MRE 0.3 3
Food: Natural 1 1
Food: Natural Raw 1.2 1
Food: Packaged 0.5 5
Food: Pemmican 0.15 5
Food: Preserved Natural Food 0.7 2
Food: Space Rations 0.7 5
Food: Super-K Rations 0.25 15
Food: Super-K Rations (1 Day) 0.04 3
Food: TOTM/Civilian MRE 0.3 3
Food: Wheat 1 1
Fuel Production 0.1 1
Fuel: Coal 0.75 5
Fuel: Heating Oil 0 2
Fuel: Propane (Tank) 3.5 2
Fuel: Wood 0.75 4
Gold Brick 0.002 250
Handicraft 0.05 1
Handloading Bullet and Cartridge 0.001 1
Handloading Primers 0.0001 1
Handloading Smokeless Powder 0.001 10
Herbs 0.001 15
Iron 0.25 12
Laboratory Supplies 0.1 4
Lead 0.02 14
Leather: Heavy Hide (AV 3) 0.004 2
Leather: Heavy Leather (AV 4) 0.004 2
Leather: Light Hide (AV 2) 0.004 1
Leather: Light Leather (AV 3) 0.001 2
Leather: Natural Armor Leather (AV 5) 0.02 3
Leather: Plastihide (AV 4) 0.003 4
Leather: Scaled Hide (AV 3) 0.001 2
Leatherworking 0.1 2
Livestock Supplies 0.1 4
Machining 0.02 4
Marine Mechanic 0.1 4
Masonry 0.1 4
Medical Facility Supplies 0.1 2
Medical Supply: Bandage 0.05 5
Medical Supply: First Aid 0.05 5
Medical Supply: Tourniquet 0.05 25
Muscle Powered Repair 0.1 1
Oily Rags 0.003 1
Pharmacy 0.02 1
Plastics Synthesization 0.01 2
Production of Fuel: Petroleum 0.3 4
Shell Casing 0.05 1
Sling Bullets 0.0001 1
Star Network Credits 0 1
Structure Part: Cement 0.75 15
Structure Part: Glass 0.75 50
Structure Part: Solar Panel 1.5 500
Structure Part: Wood 1.5 5
Survival Supplies 0.02 4
Tailor: Heavy Cloth (AV 2) 0.001 1
Tailor: Heavy Plastisheet (AV 2) 0.003 2
Tailor: Insulated Cloth 0.001 5
Tailor: Light Cloth (AV 1) 0.001 1
Tailor: Light Plastisheet (AV 1) 0.001 1
Tailor: Plastex (AV 6) 0.007 6
Tailor: Plasticloth (AV 3) 0.007 3
Tailor: Plastihide (AV 4) 0.001 4
Tailor: Synthiplast (AV 5) 0.007 5
Tailor: Thread 0.002 2
Test-kit: Hormone Levels 0.01 15
Vehicle Fuel: Gasoline 0 2
Vehicle Fuel: Alcohol 0 2
Vehicle Fuel: Avation Gas 0 4
Vehicle Fuel: Bio/Multi 0 2
Vehicle Fuel: Diesel 0 2
Vehicle Fuel: Gasoline [Stabilized] 2 12
Vehicle Fuel: Range KM 0 0
Vehicle Part: EV-10 1 230
Vehicle Part: EV-25 1 230
Vehicle Part: Tires 1.5 50
Weaponsmithing: Hardwood 0.1 4
Weaponsmithing: Metal 0.1 1
Weaver/Spinner 0.05 4
Supplies with ENC of 0 (Zero) are included in the weight of the object that carries them.

Supplies provide a straightforward method for listing, exchanging, and tracking consumable resources. The specific content of supplies should be highly adaptable to prevent becoming bogged down in the details of individual materials.

For instance, "Lab Supplies" encompass a broad range of items, from laboratory equipment like tubes and beakers to consumables such as test strips or testing materials utilized within a laboratory setting.

Similarly, "Fermentation Supplies" can range from basic components like salt to more intricate materials required for wine-making.

Additionally, there may be instances of material overlap. For example, "Chemistry" supplies might share similarities with "Simple Explosives," necessitating the ability for players to convert items between categories as needed.


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