Hunting Modifiers
Terrain Type Hunting Modifier Effect Die Modifier
City, ruined or built up -3 -1 Group
Open rural -1 No change
Forest, woods, foothills +2 +1 Group

Hunting or Fishing Effect Die equals number of days food/person found from successful BCS.


Water Discovery Chart
Terrain Type Free Water Survival Skill No Water
City (Intact) 1-5 6-9 0
City (Rubbled) 1-3 4-8 9-0
Open Rural 1-6 7-0 -
Forest, Hills 1-7 8-0 -
Desert 1 2-6 7-0
Swamp (80% contaminated) 1-0 -
NOTE: These are water sources which have, within reason, an unlimited supply of water.

Survival Skill

If characters are unable to find water or food from the above table, then Survival Skill is always an option. Rolling a successful Survival Skill BCS for the type of area they specialize in, (remember this is NOT format 2 skill, so Urban OR Rural not 1/2 BCS) will provide one of the following:
  • 1 days food
  • 1 days water
  • Survive exposure one night
  • Start a fire in 60 minutes
  • Get a compass bearing
  • Generate visible/audible signal for, Effect Die, Kilometers
Players may roll more than once, but each effort takes time, so it is an inefficient way to survive.

Survival Kits are tools and small booklets that aid in survival skill. Books are not format 2 specific, and work for all skill subgroups.

Survival Kit BCS Mod
Utility 1 +1
Utility 2 +2
Utility 3 +3
Utility 4 +4
Utility 5 +5
Shown NPC

Character Skills
Sample PC 1 Survival, Urban
Sample PC 2 Survival, Rural
NOTE: Characters shown here are sample characters for your reference. If you log in as a GM and add characters to your game, the characters shown here will be those from your game.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.

Enter character HLH and press enter to show actual numbers.


Factor Per Day Rations
+1 Half Rations
+2 No Rations

Hunger Level

Effect Level
Particial Fatigue 5
Full Fatigue 8
Passed Out (Death in Effect Die Hours) 15


Factor Per Day Water
+2 Half Rations (.5 Liter)
+4 No Rations
Effect Level
Particial Fatigue 5
Full Fatigue 8
Passed Out (Death in Effect Die Hours) 15

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