Averaging Skill: Attacker BCS + Averaging BCS / 5
Note: Never higher than base BCS
PBR | SHR | EFF | LNG | EXT | MAX | |
BCS | +1 | +1 | 0 | -1 | -2 | -5 |
BDG | +10 | 0 | 0 | -10% | -25% | -50% |
Combat Move | -1 BCS |
Walk | Hip fire, -2 BCS |
Running | Hip fire, -4 BCS |
Dodge | Double base movement penalty |
Target Not Moving | CDA x 1 |
Target Walking | CDA x 2 |
Target Running | CDA x 3 |
Target Dodging | CDA + 1 |
Target Falling (diving to the ground) | CDA x 3 |
Each Distraction |
-1 |
Each Restriction |
-1 |
Hip Fire |
Average BCS |
Damaged In Combat Turn |
(Damage/2) |
Firing Gun in Each Hand |
-1 |
Surprised |
-2 |
Shooting Newly Acquired Target |
-2 |
In Firing Stance |
+1 |
Braced Weapon (requires Stance) |
+1 |
Sighted (requires Stance) |
+1 |
Shooting to Side Hex |
-2 |
Shooting to Rear Hex |
-4 |
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