Hand-to-Hand Combat Resolver

Base BCS = BCS - (Restrictions + Distractions + Situational Modifier)
Adjusted BCS = Base BCS - Target Overall Defense Ability

Zone of Influence

See the ZoI page.

HTH Skill Notes

Skill Notes
Brawling Average BCS for Improvised Weapons
WDM = 1 + Hand AV/30
Flexible Weapon May Entangle for added Damage
DFT Effect Group compare with target to hold entanglement.
Knife No offhand penalty
Second attack without WDA loss
Longsword May make secondary attack if primary misses. Average BCS for secondary.
Nunchaku One or Two Weapons
STR rating add both weapons
Secondary strike (1 or 2 weapon)
Loss of WDA if all weapons secondary strike
Polearm Butt Stroke: Secondary strike, WDM 1.
Sai One or two weapons
Defend: ether adds ODA or if strike miss in ODA range means Sai block. Compare STR Effect die to disarm.
Two Weapon -1 BCS, Second weapon Average BCS with Off-hand Dexterity
STR limit add both weapons STR rating
Tonfa Grapple if with Unarmed Combat
Unarmed Combat No situational modifiers due to postioning for fighting Brawler or Unarmed Opponent.
Hand: Second attack with Averaged with Offhand Dexterity
Kick: 1 per attack, +1 STR group
Leaping: -1 BCS per meter, +2 STR Group
Throws: +1 if in same hex
Defend Action: Any miss means free attack.
Weapon and Shield Secondary attack with shield, WDM = SF/10
Missile attacks in shield range 50% chance of hit to shield. Shield STR requirement is ENC*2 rounded.

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