Hand-to-Hand Combat Skill Reference

Base BCS = BCS - (Restrictions + Distractions + Situational Modifier)
Adjusted BCS = Base BCS - Target Overall Defense Ability

Second Attack An attack at full BCS
Secondary Attack An attack at averaged BCS

Zone of Influence

See the ZoI page.

HTH Skill Notes

Skill Notes
Brawling Average BCS for Improvised Weapons
WDM = 1 + Hand AV/30
Flexible Weapon May Entangle for added Damage
DFT Effect Group compare with target to hold entanglement.
Knife No offhand penalty
A second attack without WDA loss from primary hand
May not hold one weapon in each hand without Two Weapon; in that case, the second attack is with offhand without off-hand dexterity averaging.
Longsword May make secondary attack if primary misses. Average BCS for secondary. May be combined with Two Weapon skill.
Nunchaku One or Two Weapons
STR rating of both weapons combined must be less than STR Group or suffer the penalty of -1 STR Group.
Secondary strike (1 or 2 weapon)
Loss of WDA if all weapons secondary strike
Two Weapon skill not required to use two Nunchaku.
Polearm Butt Stroke: Secondary strike, WDM 1.
May be combined with Two weapon.
Sai One or two weapons
When utilizing a Defend Option a character with Sai Skill may either gain the increase in Overall Defense Ability or retain his normal value and gain a special ability. This ability allows the user to attempt to disarm an opponent attack him with a Hand-to-hand weapon.
Two Weapon Primary and Second attack
-1 BCS to both attacks
Second weapon Average BCS with Off-hand Dexterity. The fighter will lose the benefit of his WDA during the Attack.
Neither weapon's STR GRP requirement may exceed the character STR group, or there is an additional penalty of -1 STR Group.
When making two attacks, if the offhand weapon is a knife used with knife skill, it doesn't require averaging with offhand dexterity.
If both weapon's STR GRP are equal to or below the characters STR GRP, then both get +1 to STR GRP.
Tonfa Grapple if with Unarmed Combat
Unarmed Combat No situational modifiers due to postioning for fighting Brawler or Unarmed Opponent.
Hand: Second attack with Averaged with Offhand Dexterity
Kick: 1 per attack, +1 STR group
Leaping: -1 BCS per meter, +2 STR Group
Throws: +1 if in same hex
Defend Action: Any miss means free attack.
Weapon and Shield Secondary attack with shield, WDM = SF/10
Missile attacks in shield range 50% chance of hit to shield. Shield STR requirement is ENC*2 rounded.
Any number of skills can be used to attack in a single action.

Example: Angus attacks holding two weapons. To use two weapons, he needs two weapon skill. The first attack uses the appropriate skill for that weapons. If it is an SW weapon, then two weapon is used. If it is an LS, then it would use Longsword skill. If the second weapon is a knife, then use knife skill.

Treat each attack separately when determining modifiers.

With the Longsword attack, it receives a -1 BCS because it is allowed because of Two Weapon. If the Longsword attack misses, a secondary butt stroke is allowed with an average BCS, even though there is a second attack coming from the knife because they are treated separately.

With the knife attack in the above example, it is with an off-hand, but does not suffer an off-hand penalty or loss of WDA because it is using knife skill. Two Weapon was used to allow the attack, so -1 to the BCS applies.

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