Base BCS = BCS - (Restrictions + Distractions + Situational Modifier)
Adjusted BCS = Base BCS - Target Overall Defense Ability
Skill | Notes |
---|---|
Brawling | Average BCS for Improvised Weapons WDM = 1 + Hand AV/30 |
Flexible Weapon | May Entangle for added Damage
DFT Effect Group compare with target to hold entanglement. |
Knife | No offhand penalty
Second attack without WDA loss |
Longsword | May make secondary attack if primary misses. Average BCS for secondary. |
Nunchaku | One or Two Weapons
STR rating add both weapons Secondary strike (1 or 2 weapon) Loss of WDA if all weapons secondary strike |
Polearm | Butt Stroke: Secondary strike, WDM 1. |
Sai | One or two weapons
When utilizing a Defend Option a character with Sai Skill may either gain the increase in Overall Defense Ability or retain his normal value and gain a special ability. This ability allows the user to attempt to disarm an opponent attack him with a Hand-to-hand weapon. |
Two Weapon | -1 BCS, Second weapon Average BCS with Off-hand Dexterity |
Tonfa | Grapple if with Unarmed Combat |
Unarmed Combat | No situational modifiers due to postioning for fighting Brawler or Unarmed Opponent.
Hand: Second attack with Averaged with Offhand Dexterity Kick: 1 per attack, +1 STR group Leaping: -1 BCS per meter, +2 STR Group Throws: +1 if in same hex Defend Action: Any miss means free attack. |
Weapon and Shield | Secondary attack with shield, WDM = SF/10 Missile attacks in shield range 50% chance of hit to shield. Shield STR requirement is ENC*2 rounded. |
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