Base BCS = BCS - (Restrictions + Distractions + Situational Modifier)
Adjusted BCS = Base BCS - Target Overall Defense Ability
|Brawling||Average BCS for Improvised Weapons
WDM = 1 + Hand AV/30
|Flexible Weapon||May Entangle for added Damage
DFT Effect Group compare with target to hold entanglement.
|Knife||No offhand penalty
Second attack without WDA loss
|Longsword||May make secondary attack if primary misses. Average BCS for secondary.|
|Nunchaku|| One or Two Weapons
STR rating add both weapons
Secondary strike (1 or 2 weapon)
Loss of WDA if all weapons secondary strike
|Polearm||Butt Stroke: Secondary strike, WDM 1.|
|Sai||One or two weapons
When utilizing a Defend Option a character with Sai Skill may either gain the increase in Overall Defense Ability or retain his normal value and gain a special ability. This ability allows the user to attempt to disarm an opponent attack him with a Hand-to-hand weapon.
|Two Weapon||-1 BCS, Second weapon Average BCS with Off-hand Dexterity
|Tonfa||Grapple if with Unarmed Combat|
|Unarmed Combat|| No situational modifiers due to postioning for fighting Brawler or Unarmed Opponent.
Hand: Second attack with Averaged with Offhand Dexterity
Kick: 1 per attack, +1 STR group
Leaping: -1 BCS per meter, +2 STR Group
Throws: +1 if in same hex
Defend Action: Any miss means free attack.
|Weapon and Shield||Secondary attack with shield, WDM = SF/10
Missile attacks in shield range 50% chance of hit to shield. Shield STR requirement is ENC*2 rounded.