Suggested BDGs

NOTE: BDGs are the baseline suggested BDG for rounds.

All guns have different BDGs for the same round because of barrel length and other factors. When creating a gun, you should calculate the actual BDG for the gun, not use a standard BDG. In other words, the BDG listed here is an average/suggested value. Guns will have different BDGs.

Rounds indicated as (Rifle) have the BDG calculated for longer barrels. The round is the same, but in a rifle the effective BDG is higher due to the higher muzzle energy of rifles. If players find

Hide Uncommon and Sci-Fi Rounds Show RAW/Real Mismatch only

Caliber BDG RAW
BDG
Considered
Common
Special Effects
Chance
Barter
Value
.56-56 Spencer 12
12%
1
10 GA Buck 36
36%
2
10 GA Shot 20
20%
1
10 GA Slug 28
28%
2
10mm1 10
10%
1
12 GA Buck 32
32%
2
12 GA Shot 18
18%
1
12 GA Slug 24
24%
2
12.7mm 137
137%
7
16 GA Buck 30
30%
2
16 GA Shot 18
18%
1
17 HMS 5
5%
1
17mm 2
2%
1
20 GA Buck 17
17%
1
20 GA Shot 16
16%
1
20 GA Slug 15
15%
1
22 Jet 4 4
4%
1
22 Jet (Rifle) 8 8
8%
1
22 Long 2 2
2%
1
22 Long Rifle 4 4
4%
1
22 RF Magnum 8 8
8%
1
22-250 (Rifle) 18 18
18%
1
221 Fireball 8 8
8%
1
222 13 13
13%
1
222 Magnum 14 14
14%
1
243 21 21
21%
2
25 ACP 1 1
1%
1
25-06 25 25
25%
2
25-20 6 6
6%
1
25-35 15 15
15%
1
250 18 18
18%
1
256 Magnum 10 10
10%
1
256 Magnum (Rifle) 20 20
20%
1
257 18 18
18%
1
264 Magnum 31 31
31%
2
270 28 28
28%
2
280 28 28
28%
2
284 28 28
28%
2
30 Carbine 12 12
12%
1
30 Mauser 6
6%
1
30-06 26
26%
2
30-30 19 26
19%
1
30-40 Krag 24 24
24%
2
300 Magnum 38 38
38%
2
303 24
24%
2
303 23 23
23%
2
31 4
4%
1
32 Long 4 4
4%
1
32 Short 2 2
2%
1
32 Special (Rifle) 21 21
21%
2
338 Magnum 41 41
41%
3
35 20 20
20%
1
357 Magnum 5
5%
1
358 (Rifle) 28 28
28%
2
36 2
2%
1
375 (Rifle) 45 45
45%
3
38 Long 5 5
5%
1
38 Short 2 2
2%
1
38 Special 10 10
10%
1
38 SuperAuto 6 6
6%
1
380 ACP 2 5
2%
1
40 S&W 5
5%
1
41 6
6%
1
41 AE 5
5%
1
41 Long 11
11%
1
44 3
3%
1
44 Magnum 16 16
16%
1
44 Magnum (Rifle) 42 42
42%
3
44 Special 10 10
10%
1
44-40 12 12
12%
1
45 ACP 11 11
11%
1
45 Long Colt 6 6
6%
1
45 Win Mag 10
10%
1
45-70 Government 16 16
16%
1
454 Casull 15
15%
1
455 Webley 11
11%
1
458 Lott 73
73%
4
458 Magnum 51 51
51%
3
460 Magnum (Rifle) 81 81
81%
5
460 Rowland 13
13%
1
5.45x39 10
10%
1
5.56 NATO 20 20
20%
1
5.7x28mm 9
9%
1
5.7x28mm SS190 11
11%
1
50 AE 18
18%
1
50 Ball 40
40%
2
50 BMG 121
121%
7
50 Caliber Flintlock 20
20%
1
500 S&W Magnum 17
17%
1
54 11
11%
1
6.5mm Magnum 25 25
25%
2
6.8mm 20
20%
1
6mm 24 24
24%
2
7.62mm NATO 27 27
27%
2
7.62x25mm 5
5%
1
7.62x39mm 16
16%
1
7.62x54R 25
25%
2
7.92-57mm Mauser 29
29%
2
7mm Magnum 36 36
36%
2
7mm Mauser 25 25
25%
2
8mm Mauser 25 25
25%
2
9mm Para 5 5
5%
1
9mm Short 2 2
2%
1
9x39mm 5
5%
1
HK 4.6x30mm 7
7%
1
 
Fictional or NonBDG Rounds
Caliber BDG
Barter Value
2mm NATO 21
2
5mm Depltd U Core 41
3
5mm NATO 31
2
ARWEN Dep.
Dep.
Blanks Dep.
Dep.
Blast LMG 45
3
Blast Rifle 35
2
EMP Rifle 1
1
Grenade Launcher 1
1
Heavy Blast Pistol 35
2
Light Blast Carbine 28
2
Light Blast Pistol 28
2
Light Blast SMG 28
2
No Damage Dep.
Dep.
Pen Arms Dep.
Dep.
1 10mm ammo should be BDG 5, but it has been gamified to BDG 10 to allow a more common perception of deadly pistols. Due to this P+ ammo has been restricted for 10mm rounds.

Note: BDGs are suggested. Players can edit their guns to increase a specific gun's BDG from their details screen. They should justify this with their GM, of course. The site in no way is forcing anyone to use a specific BDG for their favorite weapon and ammo combination. This is a religion, people! Everyone has religious freedom. Set your BDGs as you feel they need to be!

RAW BDGs are listed on the Yellow Card in the Aftermath! package. These are for reference. Feel free to use whatever BDGs you want.

Bullet Types

Power Shock - Damage 1.5 normal
Hollow Point - Missile Special Effects X 2
Jacketed - Missile Special Effects X 0.5
Frangible - Damage 1.5 normal
Armor Piercing - Barrier Penetration X 2
P+ - 7 increase in BDG, pistols only

Shell Types

Shotguns use shells, the type determines the BDG of the gun.


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