Firearm Repair Notes

Firearm Repair

Repairing Firearms requires Firearm Repair crafting materials (Parts, modern or primative)
Time required is 10 task points per duribility point to restore
Effect Die requires full attention for one hour.
One unit of Firearm Repair Crafting supplies per DUR restored.

Example: A broken Glock 20 has a DUR of 5. 50 Task points would be required to fix it and 5 units of repair parts.

Repair Efficiency

If Firearm Repair crafting materials are not available they can be made by a machinist.
Machining is not required to fix firearms, but it is required to make the parts.

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