Firearm Repair Notes

Firearm Repair

Repairing Firearms requires Firearm Repair crafting materials (Parts, modern or primitive)
Time required is 10 task points per durability point to restore
Effect Die requires full attention for one hour.
One unit of Firearm Repair Crafting supplies per DUR restored.

Example: A broken Glock 20 has a DUR of 5. 50 Task points would be required to fix it and 5 units of repair parts.

Book 2, page 21, "This Skill allows a character to restore Durability to firearms given time, equipment, and parts. It also allows a character to lay down specifications for parts of firearms to be produced using other Skills such as Machining. Each point of Durability requires a unit of parts, a Tool Kit2 and the accomplishment of 10 Task Points."

Repair Efficiency

If Firearm Repair crafting materials are not available they can be made by a machinist.
Machining is not required to fix firearms, but it is required to make the parts.

Character Skills
No character has Firearms Repair, Modern, or Firearms Repair, Primative, or Machining.

Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.

Class Units Located at
No supplies for these skill(s)


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