Character may use Deftness throw if chance of success is better
Category |
Distance, Skill |
BSC Mod |
STR GRP Mod For Weapons Damage |
---|---|---|---|
Point Blank | 2m | +1 | +1 |
Effective | 5m | +0 | +0 |
Long | 7m | -1 | +0 |
Extreme | 15m | -2 | -1 |
Maximum | 30m | -4 | -2 |
Category |
Distance, DFT |
STR GRP Mod For Weapons Damage |
Roll Required To Hit Target |
---|---|---|---|
Point Blank | 2m | +1 | 14 |
Effective | 5m | +0 | 7 |
Long | 7m | +0 | 5 |
Extreme | 15m | -1 | 1 |
Maximum | 30m | -2 | 1 |
Character | Skills |
---|
Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.
BSC Throw: Items like knifes must use throwing skill to be accurately thrown.
Misses
Misses do not need to be calculated for throwing things that have no impact on the game where they land, such as a knife, unless the knife's location is important. Miss calculations are mostly for using flaming liquids and grenades.
Misses are missed by 2D3 in a d6 direction. Show Miss
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