|Recurved (Standard)||BCS Mod||Actions to Reload|
|4 x STR Group >= RF||unusable|
|3 x STR Group >= RF||-4||2|
|2 x STR Group >= RF||-2||1|
|1 x STR Group >= RF||0||0|
|Modify STR Group +2 - Use unmodified STR group for reloads|
|Range Up To||STR Group Mod|
|Point Blank 5m||+1||+1|
|Effective RF x STR Group||0||0|
|Long 5 x RF x STR Group||-1||-1|
NOTE: There is a simple way to determine the best bow recurve or compound.
Determine reload time: If RF is greater than STR Group, it will take 1 or more turns to reload. RF = Pounds Pull/10, round. Compound bows add +2 to STR Grp.
Recurve take your STR Group and get a pull in that range: STR Grp 3, use a 34lb bow.
Compound add 2 to your STR Grp. STR Grp 3+2, that is a 54lb bow.
If you go to a 55lb bow, your damage goes to 2D10+2 vs 2D10, BUT your rate of fire goes to one every other action. Thus your DPS get cut in half.
STR Grp 3 - 34lb bow, 54lb compound bow!
Range Factor = Pound Pull/10
Durability = Range Factor/2
ENC = Range Factor/10
|Improvised Shaft & Fletching||-3||1.0|
|Sample PC 2||-|
Note to Players: Information here is considered metagaming. Your character should not reference or use these numbers in game to determine who should roll for specific skills.
|Aluminum, Carbonfiber or Fiberglass Shaft||+1|
|Sights in Use||+1|