Aftermath! Character - Character Analysis

Character Name: Vic Ellison

Notes: None
Character Creator Version : 3.9
Character Type: Zombie Aftermath

Attribute and Talents

Attribute Value AST CST
WT 18 9 6
WL 12 6 4
STR 15 7 5
DFT 15 7 5
SPD 15 7 5
HLH 17 8 6

Attribute Analysis

WL High - WL is not widely used in play nor Skill Scores. It would help if you considered moving points out of WL and into other attributes where they would be more helpful. Placing them in HLH will increase your DRT so you can take more damage. Note with the Magic 3e module in use, WL becomes essential. If you are using Magic 3e, ignore this advice. Decrease WL

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 0
Combative 10
Communicative 3
Esthetic 0
Mechanical 0
Natural 3
Scientific 2

Talent Analysis

Everything looks good!
Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 30
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 2
Off Hand Dexterity: 10
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 31
Encumbrance Capacity: 12
Personal Encumbrance: 4.2

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 18 19
WL 12 2
STR 15 4
DFT 15 18
SPD 15 2
HLH 17 2

Talent Use in Skills

Talent Value Times
Used
Charismatic 0 0
Combative 10 9
Communicative 3 3
Esthetic 0 1
Mechanical 0 6
Natural 3 6
Scientific 2 3

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 25 of 231 Total Skills

Skill Value BCS Calculation
Archery 8617DFT + WT + Combative [Double]
Automobile Driving 336DFT + WT + Mechanical
Automobile Mechanic 6613DFT + WT + Mechanical [Double]
Basic Research 7615WT + WT + Scientific [Double]
Brawling 408STR + DFT + Combative
Climbing 336STR + DFT + Natural
Culture, Pre-Ruin 214WT + Communicative + Esthetic
First Aid 7014DFT + WT + Scientific [Double]
High Technology Use 336DFT + WT + Mechanical
Hunting, Trap 367DFT + WT + Natural
Knife 408DFT + SPD + Combative
Lab Technique 6613DFT + WT + Mechanical [Double]
Literacy, English 336WT + WL + Communicative
Mathematics 204WT + Scientific + Mechanical
Pistol, Modern 438DFT + WT + Combative
Polearm 408STR + DFT + Combative
Rifle, Modern 8617DFT + WT + Combative [Double]
Stealth, Rural 7214DFT + WT + Natural [Double]
Stealth, Urban 7214DFT + WT + Natural [Double]
Survival, Rural 326HLH + WL + Natural
Swimming 357HLH + STR + Natural
Tactics 6212WT + Combative + Communicative [Double]
Technology Use 336DFT + WT + Mechanical
Throwing 438DFT + WT + Combative
Unarmed Combat 8016DFT + SPD + Combative [Double]

Skills Review

Format 2 Skill Errors! (Stealth) This character has Stealth, Urban and Stealth, Rural which are format 2 skills, when you have Stealth, Urban, the character automatically gets Stealth, Rural at half. So, doubling Stealth (Urban or Rural) doubles the score and gives you the same score in the other stealth type and both go up by learning or learning-by-doing. Rather than taking both, take one doubled.

Archery Suggestion This character has Archery but lacks Bowyer to make addtional arrows. Consider adding this skill now or learning it quickly when play begins.

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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