Aftermath! Character - Character Analysis

Character Name: Melson

Notes: None
Character Creator Version : 3.9
Character Type: Zombie Aftermath

Attribute and Talents

Attribute Value AST CST
WT 15 7 5
WL 10 5 3
STR 15 7 5
DFT 15 7 5
SPD 14 7 5
HLH 14 7 5

Attribute Analysis

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 1
Combative 10
Communicative 1
Esthetic 3
Mechanical 2
Natural 4
Scientific 2

Talent Analysis

Natural - Natural is used in skills 10 times, but is less than 10. Consider increasing this important talent. Increase Natural

Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 25
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 12
Healing Rate: 2
Shock Factor: 12
Damage Resistance Total [DRT]: 27
Encumbrance Capacity: 12
Personal Encumbrance: 4.4

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 15 19
WL 10 4
STR 15 4
DFT 15 13
SPD 14 0
HLH 14 3

Talent Use in Skills

Talent Value Times
Used
Charismatic 1 1
Combative 10 5
Communicative 1 2
Esthetic 3 1
Mechanical 2 4
Natural 4 10
Scientific 2 3

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 23 of 231 Total Skills

Skill Value BCS Calculation
Automobile Driving 326DFT + WT + Mechanical
Autoweapon 408DFT + WT + Combative
Beast Riding 346DFT + STR + Natural
Brawling 408STR + DFT + Combative
Climbing 346STR + DFT + Natural
Commerce 265WL + WT + Charismatic
Culture, Post-Ruin 193WT + Communicative + Esthetic
First Aid 326DFT + WT + Scientific
Handicraft 346DFT + WT + Natural
Hunting, Shoot 346DFT + WT + Natural
Literacy, English 5210WT + WL + Communicative [Double]
Lockpicking 326DFT + WT + Mechanical
Mathematics 193WT + Scientific + Mechanical
Nutritionist 214WT + Scientific + Natural
Pistol, Modern 8016DFT + WT + Combative [Double]
Rifle, Modern 408DFT + WT + Combative
Search, Rural 346WT + WT + Natural
Search, Urban 346WT + WT + Natural
Survival, Rural 285HLH + WL + Natural
Survival, Urban 285HLH + WL + Natural
Swimming 336HLH + STR + Natural
Technology Use 326DFT + WT + Mechanical
Throwing 408DFT + WT + Combative

Skills Review

No HTH Combat Skills in expert range! Beyond role-playing considerations or very limited characters, your character needs to be an expert at at least one HTH combat skill. Double at least one HTH combat skill and modify so you get a BCS of at least 15..

Hunting, Firearm only This character is a hunter, but does not have Archery or Crossbow to hunt quietly and without using bullets. This can be problematic if the charcter runs out of bullets or can't use a firearm at all.

You should consider doubling skills. Doubling the purchase of skills, checking both boxes, will give you double the BCS. You should double your primary skills for combat and perhaps for utility, such as search or stealth. Double skills by checking both boxes for a skill. Skills

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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