Aftermath! Character - Character Analysis

Character Name: Kilgore Trout

Notes: None
Character Creator Version : 3.9
Character Type: Standard Aftermath

Attribute and Talents

Attribute Value AST CST
WT 10 5 3
WL 11 5 4
STR 14 7 5
DFT 18 9 6
SPD 11 5 4
HLH 11 5 4

Attribute Analysis

STR Group 2 - This character is just a few points from STR Group 3. Consider adding a few points to STR to move to a higher group.
Increase STR to 15

STR Group 2 - This character is will perform poorly in Hand-to-Hand combat and suffer from greater recoil effects due to their STR group.
Increase STR

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

BAP < 6 - BAP is low. The character will be unable to act at the start of DAT combat turns while others are shooting and moving. This can be problematic as the average BAP is 8.
Increase SPD a little

WT < 15 - WT is used to calculate 15 skill BCSs. Having a low WT robs your character of BSCs in these skills.
Increase WT to 15

Talent Value
Charismatic 11
Combative 12
Communicative 2
Esthetic 0
Mechanical 0
Natural -1
Scientific 4

Talent Analysis

Natural - Natural is used in skills 9 times, but is less than 10. Consider increasing this important talent. Increase Natural

Charismatic - Charismatic is never used in skills and is more than 9. Consider decreasing this unimportant talent. Decrease Charismatic

Calculated Stats
Learning Rate: 2
Freely Improvable Skills: 21
STR Group: 2
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 5
Phases Consumed in Action [PCA]: 1
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 9
Healing Rate: 2
Shock Factor: 12
Damage Resistance Total [DRT]: 24
Encumbrance Capacity: 9
Personal Encumbrance: 4.6

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 10 15
WL 11 1
STR 14 5
DFT 18 12
SPD 11 1
HLH 11 0

Talent Use in Skills

Talent Value Times
Used
Charismatic 11 0
Combative 12 4
Communicative 2 2
Esthetic 0 2
Mechanical 0 4
Natural -1 9 No Learn by doing allowed
Scientific 4 2

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 19 of 231 Total Skills

Skill Value BCS Calculation
Automobile Driving 285DFT + WT + Mechanical
Beast Riding 316DFT + STR + Natural
Bicycle Riding 6412DFT + STR + Mechanical [Double]
Boating 234STR + WT + Natural
Brawling 448STR + DFT + Combative
Chemistry 132WT + Scientific + Natural
Climbing 316STR + DFT + Natural
Culture, Pre-Ruin 122WT + Communicative + Esthetic
Fermentation 163WT + Natural + Natural [Double]
Hunting, Shoot 5410DFT + WT + Natural [Double]
Literacy, English 234WT + WL + Communicative
Mathematics 142WT + Scientific + Mechanical
Pistol, Modern 8016DFT + WT + Combative [Double]
Rifle, Modern 8016DFT + WT + Combative [Double]
Search, Rural 193WT + WT + Natural
Stealth, Rural 5410DFT + WT + Natural [Double]
Technology Use 285DFT + WT + Mechanical
Unarmed Combat 8216DFT + SPD + Combative [Double]
Weaver - Spinner 5611DFT + WT + Esthetic [Double]

Skills Review

Hunting, Firearm only This character is a hunter, but does not have Archery or Crossbow to hunt quietly and without using bullets. This can be problematic if the charcter runs out of bullets or can't use a firearm at all.

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

No Survival Skills! This character has no Survival skills. Beyond role-playing considerations, Survival is the single most important skill for an Aftermath! character. It allows a character to find food, water and shelter. Consider taking Survival, Urban or Survival, Rural

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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