Character Name: Kilgore Trout
Notes:
None
Character Creator Version : 3.9
Character Type: Standard Aftermath
Attribute and Talents
Attribute |
Value |
AST |
CST |
WT |
10 |
5 |
3 |
WL |
11 |
5 |
4 |
STR |
14 |
7 |
5 |
DFT |
18 |
9 |
6 |
SPD |
11 |
5 |
4 |
HLH |
11 |
5 |
4 |
Attribute Analysis
STR Group 2 - This character is just a few points from STR Group 3.
Consider adding a few points to STR to move to a higher group.
Increase STR to 15STR Group 2 - This character is will perform poorly in Hand-to-Hand combat and suffer from greater recoil effects due to their STR group.
Increase STR
DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20
BAP < 6 - BAP is low. The character will be unable to act at the start of DAT combat turns while others are shooting and moving. This can be problematic as the average BAP is 8.
Increase SPD a little
WT < 15 - WT is used to calculate 15 skill BCSs. Having a low WT robs your character of BSCs in these skills.
Increase WT to 15
Talent |
Value |
Charismatic |
11 |
Combative |
12 |
Communicative |
2 |
Esthetic |
0 |
Mechanical |
0 |
Natural |
-1 |
Scientific |
4 |
Talent Analysis
Natural - Natural is used in skills 9 times, but is less than 10. Consider increasing this important talent.
Increase NaturalCharismatic - Charismatic is never used in skills and is more than 9. Consider decreasing this unimportant talent. Decrease Charismatic
Calculated Stats
|
Learning Rate: |
2 |
Freely Improvable Skills: |
21 |
STR Group: |
2 |
Maximum Number of Actions [MNA]: |
3 |
Base Action Phase [BAP]: |
5 |
Phases Consumed in Action [PCA]: |
1 |
Combat Dodge Ability [CDA]: |
1 |
Off Hand Dexterity: |
9 |
Healing Rate: |
2 |
Shock Factor: |
12 |
Damage Resistance Total [DRT]: |
24 |
Encumbrance Capacity: |
9 |
Personal Encumbrance: |
4.6 |
Skill Values and Calculations
Skills: 19 of 231 Total Skills
|
|
|
|
Skill |
Value |
BCS |
Calculation |
Automobile Driving |
28 | 5 | DFT + WT + Mechanical |
Beast Riding |
31 | 6 | DFT + STR + Natural |
Bicycle Riding |
64 | 12 | DFT + STR + Mechanical [Double] |
Boating |
23 | 4 | STR + WT + Natural |
Brawling |
44 | 8 | STR + DFT + Combative |
Chemistry |
13 | 2 | WT + Scientific + Natural |
Climbing |
31 | 6 | STR + DFT + Natural |
Culture, Pre-Ruin |
12 | 2 | WT + Communicative + Esthetic |
Fermentation |
16 | 3 | WT + Natural + Natural [Double] |
Hunting, Shoot |
54 | 10 | DFT + WT + Natural [Double] |
Literacy, English |
23 | 4 | WT + WL + Communicative |
Mathematics |
14 | 2 | WT + Scientific + Mechanical |
Pistol, Modern |
80 | 16 | DFT + WT + Combative [Double] |
Rifle, Modern |
80 | 16 | DFT + WT + Combative [Double] |
Search, Rural |
19 | 3 | WT + WT + Natural |
Stealth, Rural |
54 | 10 | DFT + WT + Natural [Double] |
Technology Use |
28 | 5 | DFT + WT + Mechanical |
Unarmed Combat |
82 | 16 | DFT + SPD + Combative [Double] |
Weaver - Spinner |
56 | 11 | DFT + WT + Esthetic [Double] |
Skills Review
Hunting, Firearm only This character is a hunter, but does not have Archery or Crossbow to hunt quietly and without using bullets. This can be problematic if the charcter runs out of bullets or can't use a firearm at all.
Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.
No Survival Skills! This character has no Survival skills. Beyond role-playing considerations, Survival is the single most important skill for an Aftermath! character. It allows a character to find food, water and shelter. Consider taking Survival, Urban or Survival, Rural
Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.
Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.