Aftermath! Character - Character Analysis

Character Name: Voltzwagon Abrum

Notes: None
Character Creator Version : 3.9
Character Type: Standard Aftermath

Attribute and Talents

Attribute Value AST CST
WT 15 7 5
WL 5 2 2
STR 15 7 5
DFT 39 19 13
SPD 5 2 2
HLH 15 7 5

Attribute Analysis

BAP < 6 - BAP is low. The character will be unable to act at the start of DAT combat turns while others are shooting and moving. This can be problematic as the average BAP is 8.
Increase SPD a little

Talent Value
Charismatic -2
Combative 13
Communicative -1    Not allowed to be teacher
Esthetic 0
Mechanical -2
Natural 12
Scientific -1

Talent Analysis

Everything looks good!
Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 20
STR Group: 3
Maximum Number of Actions [MNA]: 5
Base Action Phase [BAP]: 2
Phases Consumed in Action [PCA]: 0
Combat Dodge Ability [CDA]: 2
Off Hand Dexterity: 13
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 25
Encumbrance Capacity: 14
Personal Encumbrance: 4.4

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 15 6
WL 5 1
STR 15 3
DFT 39 8
SPD 5 0
HLH 15 1

Talent Use in Skills

Talent Value Times
Used
Charismatic -2 0
Combative 13 3
Communicative -1 1 No Learn by doing allowed.
-1 to learning rate for learning skills.
Esthetic 0 1
Mechanical -2 1 No Learn by doing allowed.
-1 to learning rate for learning skills.
Natural 12 4
Scientific -1 1 No Learn by doing allowed.
-1 to learning rate for learning skills.

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 10 of 231 Total Skills

Skill Value BCS Calculation
Brawling 6713STR + DFT + Combative
Climbing 6613STR + DFT + Natural
Culture, Post-Ruin 142WT + Communicative + Esthetic
First Aid 10020DFT + WT + Scientific [Double]
Lockpicking 5210DFT + WT + Mechanical
Pistol, Modern 134(20/6)DFT + WT + Combative [Double]
Single Weapon 134(20/6)STR + DFT + Combative [Double]
Stealth, Rural 6613DFT + WT + Natural
Stealth, Urban 10020DFT + WT + Natural [Double]
Survival, Urban 326HLH + WL + Natural

Skills Review

Format 2 Skill Errors! (Stealth) This character has Stealth, Urban and Stealth, Rural which are format 2 skills, when you have Stealth, Urban, the character automatically gets Stealth, Rural at half. So, doubling Stealth (Urban or Rural) doubles the score and gives you the same score in the other stealth type and both go up by learning or learning-by-doing. Rather than taking both, take one doubled.

Rifle, Modern Missing This character has pistol skill, but lacks Rifle, Modern. Due to the more realistic BDGs we are currently using, players who only have pistol are at a great disadvantage when attacking highly armored Aftermath! sytle character. You should consider taking Rifle, Modern, if this is not done for a role playing consern.

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. STRONGLY Consider taking Literacy to minimize problems learning from books and reading in general.

Total number of skills is 10. The number of skills you have is limited by your age. If age is not a role-playing consideration you should consider rerolling with a higher age group to get a more skilled character.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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