Aftermath! Character - Character Analysis

Character Name: Dr. Funtime

Notes: None
Character Creator Version : 3.9
Character Type: 0-day Apocalype Aftermath

Attribute and Talents

Attribute Value AST CST
WT 15 7 5
WL 5 2 2
STR 15 7 5
DFT 25 12 8
SPD 20 10 7
HLH 15 7 5

Attribute Analysis

Everything looks good!
Talent Value
Charismatic 0
Combative 2
Communicative 0    Not allowed to be teacher
Esthetic 3
Mechanical 10
Natural 0
Scientific 10

Talent Analysis

Scientific - Scientific is only used for doctor type skills. Mechanaical is a better choice, for every character except doctors. Decrease Scientific

Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 20
STR Group: 3
Maximum Number of Actions [MNA]: 4
Base Action Phase [BAP]: 10
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 2
Off Hand Dexterity: 11
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 25
Encumbrance Capacity: 13
Personal Encumbrance: 4.6

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 15 19
WL 5 3
STR 15 2
DFT 25 13
SPD 20 0
HLH 15 3

Talent Use in Skills

Talent Value Times
Used
Charismatic 0 0
Combative 2 2
Communicative 0 2
Esthetic 3 1
Mechanical 10 7
Natural 0 7
Scientific 10 7

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 22 of 231 Total Skills

Skill Value BCS Calculation
Advanced Medical 10020WT + DFT + Scientific [Double]
Archery 8416DFT + WT + Combative [Double]
Automobile Driving 5010DFT + WT + Mechanical
Basic Research 8016WT + WT + Scientific [Double]
Bowyer 10020DFT + WT + Mechanical [Double]
Brawling 428STR + DFT + Combative
Chemistry 5010WT + Scientific + Natural [Double]
Culture, Pre-Ruin 183WT + Communicative + Esthetic
Electrician 5010DFT + WT + Mechanical
Fermentation 153WT + Natural + Natural
First Aid 10020DFT + WT + Scientific [Double]
Lab Technique 10020DFT + WT + Mechanical [Double]
Literacy, English 204WT + WL + Communicative
Machining 5010DFT + WT + Mechanical
Mathematics 357WT + Scientific + Mechanical
Pharmacy 10020WT + DFT + Scientific [Double]
Stealth, Urban 408DFT + WT + Natural
Survival, Rural 204HLH + WL + Natural
Survival, Urban 204HLH + WL + Natural
Swimming 306HLH + STR + Natural
Technology Use 5010DFT + WT + Mechanical
Therapy 10020WT + DFT + Scientific [Double]

Skills Review

No HTH Combat Skills in expert range! Beyond role-playing considerations or very limited characters, your character needs to be an expert at at least one HTH combat skill. Double at least one HTH combat skill and modify so you get a BCS of at least 15..

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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