Aftermath! Character - Character Analysis

Character Name: Bartender

Notes: None
Character Creator Version : 3.9
Character Type: 0-day Apocalype Aftermath

Attribute and Talents

Attribute Value AST CST
WT 26 13 9
WL 9 4 3
STR 15 7 5
DFT 15 7 5
SPD 14 7 5
HLH 15 7 5

Attribute Analysis

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 6
Combative 10
Communicative -1    Not allowed to be teacher
Esthetic 1
Mechanical 6
Natural -1
Scientific 7

Talent Analysis

Scientific - Scientific is only used for doctor type skills. Mechanaical is a better choice, for every character except doctors. Decrease Scientific

Calculated Stats
Learning Rate: 4
Freely Improvable Skills: 35
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 11
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 27
Encumbrance Capacity: 12
Personal Encumbrance: 4.4

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 26 15
WL 9 1
STR 15 4
DFT 15 11
SPD 14 0
HLH 15 1

Talent Use in Skills

Talent Value Times
Used
Charismatic 6 0
Combative 10 6
Communicative -1 1 No Learn by doing allowed.
-1 to learning rate for learning skills.
Esthetic 1 0
Mechanical 6 6
Natural -1 5 No Learn by doing allowed
Scientific 7 4

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 18 of 231 Total Skills

Skill Value BCS Calculation
Archery 5110DFT + WT + Combative
Automobile Driving 479DFT + WT + Mechanical
Automobile Mechanic 479DFT + WT + Mechanical
Autoweapon 5110DFT + WT + Combative
Basic Research 10020WT + WT + Scientific [Double]
Bicycle Riding 367DFT + STR + Mechanical
Brawling 408STR + DFT + Combative
Chemistry 6412WT + Scientific + Natural [Double]
Distillation 7815WT + Mechanical + Scientific [Double]
Fermentation 489WT + Natural + Natural [Double]
Literacy, English 6813WT + WL + Communicative [Double]
Mathematics 397WT + Scientific + Mechanical
Pistol, Modern 5110DFT + WT + Combative
Rifle, Modern 102(20/0)DFT + WT + Combative [Double]
Single Weapon 408STR + DFT + Combative
Stealth, Urban 408DFT + WT + Natural
Swimming 295HLH + STR + Natural
Technology Use 479DFT + WT + Mechanical

Skills Review

Archery Suggestion This character has Archery but lacks Bowyer to make addtional arrows. Consider adding this skill now or learning it quickly when play begins.

No Survival Skills! This character has no Survival skills. Beyond role-playing considerations, Survival is the single most important skill for an Aftermath! character. It allows a character to find food, water and shelter. Consider taking Survival, Urban or Survival, Rural

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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