Aftermath! Character - Character Analysis

Character Name: Manny

Notes: None
Character Creator Version : 4.0
Character Type: Standard Aftermath

Attribute and Talents

Attribute Value AST CST
WT 16 8 5
WL 12 6 4
STR 25 12 8
DFT 16 8 5
SPD 16 8 5
HLH 25 12 8

Attribute Analysis

WL High - WL is not widely used in play nor Skill Scores. It would help if you considered moving points out of WL and into other attributes where they would be more helpful. Placing them in HLH will increase your DRT so you can take more damage. Note with the Magic 3e module in use, WL becomes essential. If you are using Magic 3e, ignore this advice. Decrease WL

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 1
Combative 10
Communicative 3
Esthetic 1
Mechanical 5
Natural 6
Scientific 5

Talent Analysis

Everything looks good!
Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 28
STR Group: 4
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 8
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 2
Off Hand Dexterity: 12
Healing Rate: 4
Shock Factor: 14
Damage Resistance Total [DRT]: 44
Encumbrance Capacity: 15
Personal Encumbrance: 3.7

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 16 13
WL 12 2
STR 25 3
DFT 16 11
SPD 16 1
HLH 25 1

Talent Use in Skills

Talent Value Times
Used
Charismatic 1 0
Combative 10 5
Communicative 3 2
Esthetic 1 1
Mechanical 5 2
Natural 6 5
Scientific 5 2

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 16 of 231 Total Skills

Skill Value BCS Calculation
Archery 428DFT + WT + Combative
Basic Research 377WT + WT + Scientific
Brawling 102(20/0)STR + DFT + Combative [Double]
Climbing 9418STR + DFT + Natural [Double]
Culture, Pre-Ruin 204WT + Communicative + Esthetic
First Aid 377DFT + WT + Scientific
Hunting, Trap 7615DFT + WT + Natural [Double]
Knife 8416DFT + SPD + Combative [Double]
Literacy, English 316WT + WL + Communicative
Lockpicking 7414DFT + WT + Mechanical [Double]
Pistol, Modern 428DFT + WT + Combative
Search, Urban 7615WT + WT + Natural [Double]
Single Weapon 5110STR + DFT + Combative
Stealth, Urban 7615DFT + WT + Natural [Double]
Survival, Urban 8617HLH + WL + Natural [Double]
Technology Use 377DFT + WT + Mechanical

Skills Review

Rifle, Modern Missing This character has pistol skill, but lacks Rifle, Modern. Due to the more realistic BDGs we are currently using, players who only have pistol are at a great disadvantage when attacking highly armored Aftermath! sytle character. You should consider taking Rifle, Modern, if this is not done for a role playing consern.

Archery Suggestion This character has Archery but lacks Bowyer to make addtional arrows. Consider adding this skill now or learning it quickly when play begins.

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

Pistol, Modern: Pistol is your primary firearm skill and the BCS is less than 10, consider Doubling.

Group 4 Weapons: The character has a high Strength but didn't take any HTH combat skills that capitalize on this factor. Long weapons such as Longswords, Polearms and heavier weapons like Nunuchuks and Whips require high strength. Your character is in an excellent position to use these weapons.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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