Attribute and Talents
Attribute |
Value |
AST |
CST |
WT |
16 |
8 |
5 |
WL |
12 |
6 |
4 |
STR |
25 |
12 |
8 |
DFT |
16 |
8 |
5 |
SPD |
16 |
8 |
5 |
HLH |
25 |
12 |
8 |
Attribute Analysis
WL High - WL is not widely used in play nor Skill Scores. It would help if you considered moving points out of WL and into other attributes where they would be more helpful. Placing them in HLH will increase your DRT so you can take more damage. Note with the Magic 3e module in use, WL becomes essential. If you are using Magic 3e, ignore this advice.
Decrease WLDFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20
Talent |
Value |
Charismatic |
1 |
Combative |
10 |
Communicative |
3 |
Esthetic |
1 |
Mechanical |
5 |
Natural |
6 |
Scientific |
5 |
Talent Analysis
Everything looks good!
Calculated Stats
|
Learning Rate: |
3 |
Freely Improvable Skills: |
28 |
STR Group: |
4 |
Maximum Number of Actions [MNA]: |
3 |
Base Action Phase [BAP]: |
8 |
Phases Consumed in Action [PCA]: |
2 |
Combat Dodge Ability [CDA]: |
2 |
Off Hand Dexterity: |
12 |
Healing Rate: |
4 |
Shock Factor: |
14 |
Damage Resistance Total [DRT]: |
44 |
Encumbrance Capacity: |
15 |
Personal Encumbrance: |
3.7 |
Skill Values and Calculations
Skills: 16 of 231 Total Skills
|
|
|
|
Skill |
Value |
BCS |
Calculation |
Archery |
42 | 8 | DFT + WT + Combative |
Basic Research |
37 | 7 | WT + WT + Scientific |
Brawling |
102 | (20/0) | STR + DFT + Combative [Double] |
Climbing |
94 | 18 | STR + DFT + Natural [Double] |
Culture, Pre-Ruin |
20 | 4 | WT + Communicative + Esthetic |
First Aid |
37 | 7 | DFT + WT + Scientific |
Hunting, Trap |
76 | 15 | DFT + WT + Natural [Double] |
Knife |
84 | 16 | DFT + SPD + Combative [Double] |
Literacy, English |
31 | 6 | WT + WL + Communicative |
Lockpicking |
74 | 14 | DFT + WT + Mechanical [Double] |
Pistol, Modern |
42 | 8 | DFT + WT + Combative |
Search, Urban |
76 | 15 | WT + WT + Natural [Double] |
Single Weapon |
51 | 10 | STR + DFT + Combative |
Stealth, Urban |
76 | 15 | DFT + WT + Natural [Double] |
Survival, Urban |
86 | 17 | HLH + WL + Natural [Double] |
Technology Use |
37 | 7 | DFT + WT + Mechanical |
Skills Review
Rifle, Modern Missing This character has pistol skill, but lacks
Rifle, Modern. Due to the more realistic BDGs we are currently using, players who only have pistol are at a great disadvantage when attacking highly armored Aftermath! sytle character. You should consider taking Rifle, Modern, if this is not done for a role playing consern.
Archery Suggestion This character has Archery but lacks Bowyer to make addtional arrows. Consider adding this skill now or learning it quickly when play begins.
Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.
Pistol, Modern: Pistol is your primary firearm skill and the BCS is less than 10, consider Doubling.
Group 4 Weapons: The character has a high Strength but didn't take any HTH combat skills that capitalize on this factor. Long weapons such as Longswords, Polearms and heavier weapons like Nunuchuks and Whips require high strength. Your character is in an excellent position to use these weapons.
Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.
Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.