Aftermath! Character - Character Analysis

Character Name: Eero

Notes: None
Character Creator Version : 4.0
Character Type: Standard Aftermath

Attribute and Talents

Attribute Value AST CST
WT 15 7 5
WL 8 4 3
STR 15 7 5
DFT 15 7 5
SPD 14 7 5
HLH 30 15 10

Attribute Analysis

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 1
Combative 9
Communicative -1    Not allowed to be teacher
Esthetic 0
Mechanical 0
Natural 0
Scientific 10

Talent Analysis

Combative - Combative is close to 10, which gives special benefits. Consider increasing it to 10. Increase Combative

Scientific - Scientific is only used for doctor type skills. Mechanaical is a better choice, for every character except doctors. Decrease Scientific

Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 23
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 9
Healing Rate: 4
Shock Factor: 14
Damage Resistance Total [DRT]: 42
Encumbrance Capacity: 12
Personal Encumbrance: 4.2

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 15 14
WL 8 2
STR 15 2
DFT 15 11
SPD 14 1
HLH 30 1

Talent Use in Skills

Talent Value Times
Used
Charismatic 1 0
Combative 9 6
Communicative -1 3 No Learn by doing allowed.
-1 to learning rate for learning skills.
Esthetic 0 2
Mechanical 0 3
Natural 0 2
Scientific 10 4

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 17 of 231 Total Skills

Skill Value BCS Calculation
Advanced Medical 408WT + DFT + Scientific
Brawling 7815STR + DFT + Combative [Double]
Chemistry 255WT + Scientific + Natural
Culture, Post-Ruin 142WT + Communicative + Esthetic
Culture, Pre-Ruin 142WT + Communicative + Esthetic
Demolitions 306DFT + WT + Mechanical
First Aid 408DFT + WT + Scientific
Grenade Launcher 397DFT + WT + Combative
Knife 387DFT + SPD + Combative
Lab Technique 306DFT + WT + Mechanical
Literacy, English 224WT + WL + Communicative
Pathology 408WT + WT + Scientific
Pistol, Modern 7815DFT + WT + Combative [Double]
Rifle, Modern 7815DFT + WT + Combative [Double]
Single Weapon 7815STR + DFT + Combative [Double]
Survival, Rural 387HLH + WL + Natural
Technology Use 306DFT + WT + Mechanical

Skills Review

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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