Aftermath! Character - Character Analysis

Character Name: Blauser

Notes: None
Character Creator Version : 4.0
Character Type: Jarkarta Pandemic

Attribute and Talents

Attribute Value AST CST
WT 15 7 5
WL 5 2 2
STR 15 7 5
DFT 25 12 8
SPD 15 7 5
HLH 17 8 6

Attribute Analysis

Everything looks good!
Talent Value
Charismatic 2
Combative 8
Communicative 6
Esthetic 2
Mechanical 5
Natural 2
Scientific 2

Talent Analysis

Combative - Combative is close to 10, which gives special benefits. Consider increasing it to 10. Increase Combative

No Special Talents This character has no talents 10 or above. Consider have at least one talent 10 or above. Talents

Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 20
STR Group: 3
Maximum Number of Actions [MNA]: 4
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 1
Combat Dodge Ability [CDA]: 2
Off Hand Dexterity: 10
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 27
Encumbrance Capacity: 13
Personal Encumbrance: 4.2

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 15 20
WL 5 3
STR 15 4
DFT 25 15
SPD 15 1
HLH 17 2

Talent Use in Skills

Talent Value Times
Used
Charismatic 2 0
Combative 8 7
Communicative 6 3
Esthetic 2 1
Mechanical 5 8
Natural 2 4
Scientific 2 4

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 24 of 231 Total Skills

Skill Value BCS Calculation
Automobile Driving 459DFT + WT + Mechanical
Automobile Mechanic 9018DFT + WT + Mechanical [Double]
Basic Research 6412WT + WT + Scientific [Double]
Brawling 489STR + DFT + Combative
Computer Science 224WT + Scientific + Mechanical
Culture, Pre-Ruin 469WT + Communicative + Esthetic [Double]
Electrician 9018DFT + WT + Mechanical [Double]
First Aid 8416DFT + WT + Scientific [Double]
Foreign Language, (Specify) 5210WT + WL + Communicative [Double]
Literacy, English 265WT + WL + Communicative
Machining 9018DFT + WT + Mechanical [Double]
Mathematics 224WT + Scientific + Mechanical
Pistol, Modern 9619DFT + WT + Combative [Double]
Radio Communications 459WT + DFT + Mechanical
Rifle, Modern 489DFT + WT + Combative
Search, Urban 6412WT + WT + Natural [Double]
Single Weapon 489STR + DFT + Combative
Stealth, Urban 428DFT + WT + Natural
Survival, Urban 489HLH + WL + Natural [Double]
Swimming 346HLH + STR + Natural
Technology Use 459DFT + WT + Mechanical
Throwing 489DFT + WT + Combative
Two Weapon 489STR + DFT + Combative
Unarmed Combat 9619DFT + SPD + Combative [Double]

Skills Review

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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