Character Name: Seymour Gibbons
Notes:
None
Character Creator Version : 4.0
Character Type: 0-day Apocalype Aftermath
Attribute and Talents
Attribute |
Value |
AST |
CST |
WT |
17 |
8 |
6 |
WL |
12 |
6 |
4 |
STR |
15 |
7 |
5 |
DFT |
15 |
7 |
5 |
SPD |
14 |
7 |
5 |
HLH |
12 |
6 |
4 |
Attribute Analysis
WL High - WL is not widely used in play nor Skill Scores. It would help if you considered moving points out of WL and into other attributes where they would be more helpful. Placing them in HLH will increase your DRT so you can take more damage. Note with the Magic 3e module in use, WL becomes essential. If you are using Magic 3e, ignore this advice.
Decrease WLDFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20
Talent |
Value |
Charismatic |
-2 |
Combative |
5 |
Communicative |
-1 Not allowed to be teacher |
Esthetic |
-1 |
Mechanical |
11 |
Natural |
9 |
Scientific |
4 |
Talent Analysis
Everything looks good!
Calculated Stats
|
Learning Rate: |
3 |
Freely Improvable Skills: |
29 |
STR Group: |
3 |
Maximum Number of Actions [MNA]: |
3 |
Base Action Phase [BAP]: |
7 |
Phases Consumed in Action [PCA]: |
2 |
Combat Dodge Ability [CDA]: |
1 |
Off Hand Dexterity: |
12 |
Healing Rate: |
2 |
Shock Factor: |
12 |
Damage Resistance Total [DRT]: |
26 |
Encumbrance Capacity: |
12 |
Personal Encumbrance: |
4.2 |
Skill Values and Calculations
Skills: 20 of 231 Total Skills
|
|
|
|
Skill |
Value |
BCS |
Calculation |
Automobile Driving |
43 | 8 | DFT + WT + Mechanical |
Basic Research |
38 | 7 | WT + WT + Scientific |
Beast Riding |
39 | 7 | DFT + STR + Natural |
Brawling |
35 | 7 | STR + DFT + Combative |
Crossbow |
37 | 7 | DFT + WT + Combative |
Culture, Pre-Ruin |
15 | 3 | WT + Communicative + Esthetic |
Electrician |
86 | 17 | DFT + WT + Mechanical [Double] |
First Aid |
36 | 7 | DFT + WT + Scientific |
Knife |
34 | 6 | DFT + SPD + Combative |
Literacy, English |
56 | 11 | WT + WL + Communicative [Double] |
Lockpicking |
86 | 17 | DFT + WT + Mechanical [Double] |
Mathematics |
32 | 6 | WT + Scientific + Mechanical |
Pistol, Modern |
37 | 7 | DFT + WT + Combative |
Rifle, Modern |
37 | 7 | DFT + WT + Combative |
Search, Urban |
86 | 17 | WT + WT + Natural [Double] |
Single Weapon |
35 | 7 | STR + DFT + Combative |
Survival, Urban |
66 | 13 | HLH + WL + Natural [Double] |
Swimming |
36 | 7 | HLH + STR + Natural |
Technology Use |
86 | 17 | DFT + WT + Mechanical [Double] |
Throwing |
37 | 7 | DFT + WT + Combative |
Skills Review
Crossbow Suggestion This character has Crossbow but lacks Machining to make addtional bolts. Consider adding this skill now or learning it quickly when play begins.
Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.
Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.