Aftermath! Character - Character Analysis

Character Name: Seymour Gibbons

Notes: None
Character Creator Version : 4.0
Character Type: 0-day Apocalype Aftermath

Attribute and Talents

Attribute Value AST CST
WT 17 8 6
WL 12 6 4
STR 15 7 5
DFT 15 7 5
SPD 14 7 5
HLH 12 6 4

Attribute Analysis

WL High - WL is not widely used in play nor Skill Scores. It would help if you considered moving points out of WL and into other attributes where they would be more helpful. Placing them in HLH will increase your DRT so you can take more damage. Note with the Magic 3e module in use, WL becomes essential. If you are using Magic 3e, ignore this advice. Decrease WL

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic -2
Combative 5
Communicative -1    Not allowed to be teacher
Esthetic -1
Mechanical 11
Natural 9
Scientific 4

Talent Analysis

Everything looks good!
Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 29
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 12
Healing Rate: 2
Shock Factor: 12
Damage Resistance Total [DRT]: 26
Encumbrance Capacity: 12
Personal Encumbrance: 4.2

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 17 16
WL 12 2
STR 15 4
DFT 15 13
SPD 14 1
HLH 12 2

Talent Use in Skills

Talent Value Times
Used
Charismatic -2 0
Combative 5 7
Communicative -1 2 No Learn by doing allowed.
-1 to learning rate for learning skills.
Esthetic -1 1 No Learn by doing allowed.
-1 to learning rate for learning skills.
Mechanical 11 5
Natural 9 4
Scientific 4 3

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 20 of 231 Total Skills

Skill Value BCS Calculation
Automobile Driving 438DFT + WT + Mechanical
Basic Research 387WT + WT + Scientific
Beast Riding 397DFT + STR + Natural
Brawling 357STR + DFT + Combative
Crossbow 377DFT + WT + Combative
Culture, Pre-Ruin 153WT + Communicative + Esthetic
Electrician 8617DFT + WT + Mechanical [Double]
First Aid 367DFT + WT + Scientific
Knife 346DFT + SPD + Combative
Literacy, English 5611WT + WL + Communicative [Double]
Lockpicking 8617DFT + WT + Mechanical [Double]
Mathematics 326WT + Scientific + Mechanical
Pistol, Modern 377DFT + WT + Combative
Rifle, Modern 377DFT + WT + Combative
Search, Urban 8617WT + WT + Natural [Double]
Single Weapon 357STR + DFT + Combative
Survival, Urban 6613HLH + WL + Natural [Double]
Swimming 367HLH + STR + Natural
Technology Use 8617DFT + WT + Mechanical [Double]
Throwing 377DFT + WT + Combative

Skills Review

Crossbow Suggestion This character has Crossbow but lacks Machining to make addtional bolts. Consider adding this skill now or learning it quickly when play begins.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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