Aftermath! Character - Character Analysis

Character Name: Tonk Stone

Notes: None
Character Creator Version : 4.0
Character Type: 0-day Apocalype Aftermath

Attribute and Talents

Attribute Value AST CST
WT 19 9 6
WL 12 6 4
STR 16 8 5
DFT 15 7 5
SPD 14 7 5
HLH 13 6 4

Attribute Analysis

WL High - WL is not widely used in play nor Skill Scores. It would help if you considered moving points out of WL and into other attributes where they would be more helpful. Placing them in HLH will increase your DRT so you can take more damage. Note with the Magic 3e module in use, WL becomes essential. If you are using Magic 3e, ignore this advice. Decrease WL

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 1
Combative 5
Communicative 1
Esthetic 1
Mechanical 13
Natural 2
Scientific 3

Talent Analysis

Natural - Natural is used in skills 11 times, but is less than 10. Consider increasing this important talent. Increase Natural

Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 31
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 13
Healing Rate: 2
Shock Factor: 12
Damage Resistance Total [DRT]: 27
Encumbrance Capacity: 12
Personal Encumbrance: 4.6

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 19 21
WL 12 3
STR 16 4
DFT 15 18
SPD 14 1
HLH 13 4

Talent Use in Skills

Talent Value Times
Used
Charismatic 1 0
Combative 5 6
Communicative 1 2
Esthetic 1 1
Mechanical 13 6
Natural 2 11
Scientific 3 4

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 27 of 231 Total Skills

Skill Value BCS Calculation
Advanced Farming 367WT + DFT + Natural
Automobile Driving 9418DFT + WT + Mechanical [Double]
Automobile Mechanic 479DFT + WT + Mechanical
Beast Riding 336DFT + STR + Natural
Brawling 367STR + DFT + Combative
Culture, Pre-Ruin 214WT + Communicative + Esthetic
Dirt Farming 6012HLH + DFT + Natural [Double]
First Aid 7414DFT + WT + Scientific [Double]
Knife 6813DFT + SPD + Combative [Double]
Literacy, English 326WT + WL + Communicative
Machining 479DFT + WT + Mechanical
Mathematics 357WT + Scientific + Mechanical
Motorcycle Driving 9418DFT + WT + Mechanical [Double]
Nutritionist 489WT + Scientific + Natural [Double]
Pistol, Modern 7815DFT + WT + Combative [Double]
Rifle, Modern 7815DFT + WT + Combative [Double]
Salvage Food 7414WT + DFT + Scientific [Double]
Search, Rural 8016WT + WT + Natural [Double]
Search, Urban 8016WT + WT + Natural [Double]
Single Weapon 7214STR + DFT + Combative [Double]
Stealth, Rural 7214DFT + WT + Natural [Double]
Stealth, Urban 7214DFT + WT + Natural [Double]
Survival, Rural 5410HLH + WL + Natural [Double]
Survival, Urban 5410HLH + WL + Natural [Double]
Swimming 316HLH + STR + Natural
Technology Use 479DFT + WT + Mechanical
Throwing 7815DFT + WT + Combative [Double]

Skills Review

Format 2 Skill Errors! (Stealth) This character has Stealth, Urban and Stealth, Rural which are format 2 skills, when you have Stealth, Urban, the character automatically gets Stealth, Rural at half. So, doubling Stealth (Urban or Rural) doubles the score and gives you the same score in the other stealth type and both go up by learning or learning-by-doing. Rather than taking both, take one doubled.

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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