Attribute and Talents
Attribute |
Value |
AST |
CST |
WT |
20 |
10 |
7 |
WL |
12 |
6 |
4 |
STR |
12 |
6 |
4 |
DFT |
15 |
7 |
5 |
SPD |
18 |
9 |
6 |
HLH |
17 |
8 |
6 |
Attribute Analysis
WL High - WL is not widely used in play nor Skill Scores. It would help if you considered moving points out of WL and into other attributes where they would be more helpful. Placing them in HLH will increase your DRT so you can take more damage. Note with the Magic 3e module in use, WL becomes essential. If you are using Magic 3e, ignore this advice.
Decrease WLSTR Group 2 - This character is will perform poorly in Hand-to-Hand combat and suffer from greater recoil effects due to their STR group.
Increase STR
DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20
PCA > 2 - PCA is high. The character will take 3 action phases to complete an action. That means that swinging a HTH weapon will take 3 phases. Faster opponents will take advantage of this.
Increase DFT to the next group or reduce SPD.
Talent |
Value |
Charismatic |
7 |
Combative |
8 |
Communicative |
2 |
Esthetic |
2 |
Mechanical |
2 |
Natural |
3 |
Scientific |
3 |
Talent Analysis
Combative - Combative is close to 10, which gives special benefits. Consider increasing it to 10.
Increase CombativeNo Special Talents This character has no talents 10 or above. Consider have at least one talent 10 or above. Talents
Calculated Stats
|
Learning Rate: |
3 |
Freely Improvable Skills: |
32 |
STR Group: |
2 |
Maximum Number of Actions [MNA]: |
3 |
Base Action Phase [BAP]: |
9 |
Phases Consumed in Action [PCA]: |
3 |
Combat Dodge Ability [CDA]: |
2 |
Off Hand Dexterity: |
12 |
Healing Rate: |
3 |
Shock Factor: |
13 |
Damage Resistance Total [DRT]: |
29 |
Encumbrance Capacity: |
9 |
Personal Encumbrance: |
4.2 |
Skill Values and Calculations
Skills: 17 of 231 Total Skills
|
|
|
|
Skill |
Value |
BCS |
Calculation |
Archery |
86 | 17 | DFT + WT + Combative [Double] |
Bicycle Riding |
29 | 5 | DFT + STR + Mechanical |
Brawling |
70 | 14 | STR + DFT + Combative [Double] |
Commerce |
39 | 7 | WL + WT + Charismatic |
Culture, Post-Ruin |
24 | 4 | WT + Communicative + Esthetic |
Culture, Pre-Ruin |
24 | 4 | WT + Communicative + Esthetic |
First Aid |
76 | 15 | DFT + WT + Scientific [Double] |
Literacy, English |
34 | 6 | WT + WL + Communicative |
Pistol, Modern |
86 | 17 | DFT + WT + Combative [Double] |
Rifle, Modern |
86 | 17 | DFT + WT + Combative [Double] |
Search, Rural |
86 | 17 | WT + WT + Natural [Double] |
Stealth, Rural |
76 | 15 | DFT + WT + Natural [Double] |
Survival, Rural |
64 | 12 | HLH + WL + Natural [Double] |
Swimming |
32 | 6 | HLH + STR + Natural |
Tactics |
30 | 6 | WT + Combative + Communicative |
Technology Use |
37 | 7 | DFT + WT + Mechanical |
Tracking, Urban |
52 | 10 | WT + Natural + Natural [Double] |
Skills Review
No HTH Combat Skills in expert range! Beyond role-playing considerations or very limited characters, your character needs to be an expert at at least one HTH combat skill. Double at least one HTH combat skill and modify so you get a BCS of at least 15..
Archery Suggestion This character has Archery but lacks Bowyer to make addtional arrows. Consider adding this skill now or learning it quickly when play begins.
Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.
Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.
Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.