Aftermath! Character - Character Analysis

Character Name: Kegger

Notes: My first char.
Character Creator Version : 3.0
Character Type:

Attribute and Talents

Attribute Value AST CST
WT 10 5 3
WL 10 5 3
STR 10 5 3
DFT 15 7 5
SPD 15 7 5
HLH 15 7 5

Attribute Analysis

STR Group 2 - This character is will perform poorly in Hand-to-Hand combat and suffer from greater recoil effects due to their STR group.
Increase STR

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

WT < 15 - WT is used to calculate 21 skill BCSs. Having a low WT robs your character of BSCs in these skills.
Increase WT to 15

Talent Value
Charismatic 2
Combative 3
Communicative 2
Esthetic 2
Mechanical 4
Natural 4
Scientific 5

Talent Analysis

Mechanical - Mechanical is used in skills 12 times, but is less than 10. Consider increasing this important talent. Increase Mechanical

No Special Talents This character has no talents 10 or above. Consider have at least one talent 10 or above. Talents

Calculated Stats
Learning Rate: 2
Freely Improvable Skills: 20
STR Group: 2
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 2
Off Hand Dexterity: 8
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 25
Encumbrance Capacity: 9
Personal Encumbrance: 4.6

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 10 21
WL 10 2
STR 10 1
DFT 15 14
SPD 15 1
HLH 15 1

Talent Use in Skills

Talent Value Times
Used
Charismatic 2 0
Combative 3 3
Communicative 2 3
Esthetic 2 2
Mechanical 4 12
Natural 4 3
Scientific 5 3

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 22 of 231 Total Skills

Skill Value BCS Calculation
Armorer, Metal 295DFT + WT + Mechanical
Automobile Driving 295DFT + WT + Mechanical
Automobile Mechanic 5811DFT + WT + Mechanical [Double]
Basic Research 255WT + WT + Scientific
Blacksmithing 295DFT + WT + Mechanical
Brawling 285STR + DFT + Combative
Computer Science 193WT + Scientific + Mechanical
Culture, Post-Ruin 142WT + Communicative + Esthetic
Culture, Pre-Ruin 142WT + Communicative + Esthetic
Electrician 295DFT + WT + Mechanical
Firearms Repair, Modern 295DFT + WT + Mechanical
High Technology Use 295DFT + WT + Mechanical
Literacy, English 224WT + WL + Communicative
Lockpicking 295DFT + WT + Mechanical
Machining 295DFT + WT + Mechanical
Mathematics 193WT + Scientific + Mechanical
Pistol, Modern 285DFT + WT + Combative
Search, Urban 244WT + WT + Natural
Stealth, Rural 295DFT + WT + Natural
Survival, Rural 295HLH + WL + Natural
Technology Use 295DFT + WT + Mechanical
Unarmed Combat 336DFT + SPD + Combative

Skills Review

Rifle, Modern Missing This character has pistol skill, but lacks Rifle, Modern. Due to the more realistic BDGs we are currently using, players who only have pistol are at a great disadvantage when attacking highly armored Aftermath! sytle character. You should consider taking Rifle, Modern, if this is not done for a role playing consern.

Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.

Pistol, Modern: Pistol is your primary firearm skill and the BCS is less than 10, consider Doubling.

You should consider doubling more skills. Doubling the purchase of skills, checking both boxes, will give you double the BCS. You should double your primary skills for combat and perhaps for utility, such as search or stealth. Double skills by checking both boxes for a skill. Skills

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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