Attribute and Talents
Attribute |
Value |
AST |
CST |
WT |
10 |
5 |
3 |
WL |
10 |
5 |
3 |
STR |
10 |
5 |
3 |
DFT |
15 |
7 |
5 |
SPD |
15 |
7 |
5 |
HLH |
15 |
7 |
5 |
Attribute Analysis
STR Group 2 - This character is will perform poorly in Hand-to-Hand combat and suffer from greater recoil effects due to their STR group.
Increase STRDFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20
WT < 15 - WT is used to calculate 21 skill BCSs. Having a low WT robs your character of BSCs in these skills.
Increase WT to 15
Talent |
Value |
Charismatic |
2 |
Combative |
3 |
Communicative |
2 |
Esthetic |
2 |
Mechanical |
4 |
Natural |
4 |
Scientific |
5 |
Talent Analysis
Mechanical - Mechanical is used in skills 12 times, but is less than 10. Consider increasing this important talent.
Increase MechanicalNo Special Talents This character has no talents 10 or above. Consider have at least one talent 10 or above. Talents
Calculated Stats
|
Learning Rate: |
2 |
Freely Improvable Skills: |
20 |
STR Group: |
2 |
Maximum Number of Actions [MNA]: |
3 |
Base Action Phase [BAP]: |
7 |
Phases Consumed in Action [PCA]: |
2 |
Combat Dodge Ability [CDA]: |
2 |
Off Hand Dexterity: |
8 |
Healing Rate: |
3 |
Shock Factor: |
13 |
Damage Resistance Total [DRT]: |
25 |
Encumbrance Capacity: |
9 |
Personal Encumbrance: |
4.6 |
Skill Values and Calculations
Skills: 22 of 231 Total Skills
|
|
|
|
Skill |
Value |
BCS |
Calculation |
Armorer, Metal |
29 | 5 | DFT + WT + Mechanical |
Automobile Driving |
29 | 5 | DFT + WT + Mechanical |
Automobile Mechanic |
58 | 11 | DFT + WT + Mechanical [Double] |
Basic Research |
25 | 5 | WT + WT + Scientific |
Blacksmithing |
29 | 5 | DFT + WT + Mechanical |
Brawling |
28 | 5 | STR + DFT + Combative |
Computer Science |
19 | 3 | WT + Scientific + Mechanical |
Culture, Post-Ruin |
14 | 2 | WT + Communicative + Esthetic |
Culture, Pre-Ruin |
14 | 2 | WT + Communicative + Esthetic |
Electrician |
29 | 5 | DFT + WT + Mechanical |
Firearms Repair, Modern |
29 | 5 | DFT + WT + Mechanical |
High Technology Use |
29 | 5 | DFT + WT + Mechanical |
Literacy, English |
22 | 4 | WT + WL + Communicative |
Lockpicking |
29 | 5 | DFT + WT + Mechanical |
Machining |
29 | 5 | DFT + WT + Mechanical |
Mathematics |
19 | 3 | WT + Scientific + Mechanical |
Pistol, Modern |
28 | 5 | DFT + WT + Combative |
Search, Urban |
24 | 4 | WT + WT + Natural |
Stealth, Rural |
29 | 5 | DFT + WT + Natural |
Survival, Rural |
29 | 5 | HLH + WL + Natural |
Technology Use |
29 | 5 | DFT + WT + Mechanical |
Unarmed Combat |
33 | 6 | DFT + SPD + Combative |
Skills Review
Rifle, Modern Missing This character has pistol skill, but lacks
Rifle, Modern. Due to the more realistic BDGs we are currently using, players who only have pistol are at a great disadvantage when attacking highly armored Aftermath! sytle character. You should consider taking Rifle, Modern, if this is not done for a role playing consern.
Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.
Pistol, Modern: Pistol is your primary firearm skill and the BCS is less than 10, consider Doubling.
You should consider doubling more skills. Doubling the purchase of skills, checking both boxes, will give you double the BCS. You should double your primary skills for combat and perhaps for utility, such as search or stealth. Double skills by checking both boxes for a skill. Skills
Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.
Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.