Aftermath! Character - Character Analysis

Character Name: Raul Salters

Notes: None
Character Creator Version : 4.0
Character Type: 0-day Apocalype Aftermath

Attribute and Talents

Attribute Value AST CST
WT 25 12 8
WL 8 4 3
STR 15 7 5
DFT 15 7 5
SPD 14 7 5
HLH 15 7 5

Attribute Analysis

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 10
Combative 1
Communicative 6
Esthetic 1
Mechanical 1
Natural 2
Scientific 1

Talent Analysis

Everything looks good!
Calculated Stats
Learning Rate: 4
Freely Improvable Skills: 33
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 13
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 27
Encumbrance Capacity: 12
Personal Encumbrance: 4.8

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 25 20
WL 8 4
STR 15 5
DFT 15 12
SPD 14 1
HLH 15 1

Talent Use in Skills

Talent Value Times
Used
Charismatic 10 2
Combative 1 4
Communicative 6 4
Esthetic 1 1
Mechanical 1 8
Natural 2 5
Scientific 1 5

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 24 of 231 Total Skills

Skill Value BCS Calculation
Architecture 5410WT + Scientific + Mechanical [Double]
Automobile Driving 8216DFT + WT + Mechanical [Double]
Basic Research 5110WT + WT + Scientific
Beast Riding 326DFT + STR + Natural
Bicycle Riding 316DFT + STR + Mechanical
Boating 8416STR + WT + Natural [Double]
Brawling 6212STR + DFT + Combative [Double]
Chemistry 285WT + Scientific + Natural
Commerce 8617WL + WT + Charismatic [Double]
Culture, Pre-Ruin 6412WT + Communicative + Esthetic [Double]
Fishing, Hook 8416DFT + WT + Natural [Double]
Foreign Language, (French) 7815WT + WL + Communicative [Double]
Foreign Language, (Spanish) 7815WT + WL + Communicative [Double]
Gambling 5010DFT + WT + Charismatic
High Technology Use 418DFT + WT + Mechanical
Literacy, English 7815WT + WL + Communicative [Double]
Mathematics 275WT + Scientific + Mechanical
Physics 275WT + Mechanical + Scientific
Pilot Fixed Wing 8216DFT + WT + Mechanical [Double]
Pistol, Modern 418DFT + WT + Combative
Swimming 6412HLH + STR + Natural [Double]
Technology Use 418DFT + WT + Mechanical
Throwing 418DFT + WT + Combative
Unarmed Combat 306DFT + SPD + Combative

Skills Review

Rifle, Modern Missing This character has pistol skill, but lacks Rifle, Modern. Due to the more realistic BDGs we are currently using, players who only have pistol are at a great disadvantage when attacking highly armored Aftermath! sytle character. You should consider taking Rifle, Modern, if this is not done for a role playing consern.

Pistol, Modern: Pistol is your primary firearm skill and the BCS is less than 10, consider Doubling.

No Survival Skills! This character has no Survival skills. Beyond role-playing considerations, Survival is the single most important skill for an Aftermath! character. It allows a character to find food, water and shelter. Consider taking Survival, Urban or Survival, Rural

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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